RealityFactory NGD Alpha1 released!!!
Posted: Sun Oct 28, 2007 7:41 pm
RealityFactory NGD
RealityFactory + NewtonGameDynamics
Download:
RealityFactoryNGD Alpha1
Download RFNGD_Alpha28102007.zip, then patch a clean 0.75A/0.75C RF installation. Start the exe and enjoy the seven physics demos.
Project Site:
http://rfngd.netsons.org/
The docs and the news will be here...
Other features:
Low-level Pawn commands:
SetRelBoneRotation(EntityName, BoneName, RotX, RotY, RotZ);
Set a rotation on a bone relative to parent bone.
SetBoneGlobalRotation(EntityName, BoneName, RotX, RotY, RotZ, offsetRotX, offsetRotY, offsetRotZ);
Set a rotation on a bone relative to world axis, using the fixed offset rotation defined by offsetRotX, offsetRotY, offsetRotZ.
SetWeaponActorName(WeaponEntityName);
Set an EntityName for the actor weapon carried by the pawn actor.
ChangeEntityName(EntityName, newEntityName);
Change the Name of an Entity. ATTENTION! could mess up things...
EnableStencilShadows(EntityName, bool State);
Activate/Deactivate the stencil shadow for an entity.
GetActorBoneRotation("ENTITY NAME","BONE NAME",XYZnr);
Return the global angle (relative to World Axis) of a pawn bone. If the third parameter is 0, then the value returned is the X axis. If the third parameter is 1, then the value returned is the Y axis. If the third parameter is 2, then the value returned is the Z axis.
A personal note: (useless, you can go ahead...)
I've released the first Alpha of RealityFactory NGD. I called this version in this way, and not 0.76A, because omly QoD can decide this. I tried to contact QoD in the past few days, trying to make him test and approve the release, but I can't have any answer from him. I'm sorry about this. I ever was.
So respectfully I changed the name into RealityFactoryNGD, but I still hope that an official approval will come in the near future.
RealityFactory + NewtonGameDynamics
Download:
RealityFactoryNGD Alpha1
Download RFNGD_Alpha28102007.zip, then patch a clean 0.75A/0.75C RF installation. Start the exe and enjoy the seven physics demos.
Project Site:
http://rfngd.netsons.org/
The docs and the news will be here...
Other features:
Low-level Pawn commands:
SetRelBoneRotation(EntityName, BoneName, RotX, RotY, RotZ);
Set a rotation on a bone relative to parent bone.
SetBoneGlobalRotation(EntityName, BoneName, RotX, RotY, RotZ, offsetRotX, offsetRotY, offsetRotZ);
Set a rotation on a bone relative to world axis, using the fixed offset rotation defined by offsetRotX, offsetRotY, offsetRotZ.
SetWeaponActorName(WeaponEntityName);
Set an EntityName for the actor weapon carried by the pawn actor.
ChangeEntityName(EntityName, newEntityName);
Change the Name of an Entity. ATTENTION! could mess up things...
EnableStencilShadows(EntityName, bool State);
Activate/Deactivate the stencil shadow for an entity.
GetActorBoneRotation("ENTITY NAME","BONE NAME",XYZnr);
Return the global angle (relative to World Axis) of a pawn bone. If the third parameter is 0, then the value returned is the X axis. If the third parameter is 1, then the value returned is the Y axis. If the third parameter is 2, then the value returned is the Z axis.
A personal note: (useless, you can go ahead...)
I've released the first Alpha of RealityFactory NGD. I called this version in this way, and not 0.76A, because omly QoD can decide this. I tried to contact QoD in the past few days, trying to make him test and approve the release, but I can't have any answer from him. I'm sorry about this. I ever was.
So respectfully I changed the name into RealityFactoryNGD, but I still hope that an official approval will come in the near future.