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Are the following possible in RF?
Posted: Wed Oct 31, 2007 3:10 pm
by vrageprogrammer
I am new to RF, but i have a few questions.
Are the following possible and if they are, how?
1.Creating a day and night system, where day is 8 minutes long and night also 8 mins long?
2.A transformation script, where the main character transforms into a creature(A wolf to be more specific) at night.
3.Mountable cars?
Thank you for your help...I am new here

Posted: Wed Oct 31, 2007 3:25 pm
by Juutis
1.) RF has these things called SkyDomes. It's basically a 'bubble' that is around your level mimicing sky. If you enable the sun and the moon, they will travel across the sky just like they do in real life. Clouds are also possible. Check the manual for more info.
2.) Yes. I'm not sure if it's possible with the built-in main character, though. You could
script the main character which would let you have more control over its actions and features. Writing the script(s) isn't easy though and I don't recommend it unless you are very familiar with the RF scripting language.
3.) I'm not exactly sure about this one. With the physics release by federico and some scripting... I don't see why it wouldn't be possible. But I believe it would be really hard, to say the least.
I'm sorry I can't give any more detailed answers. These things aren't exactly the easiest ones.
Welcome to the forums, I hope you have a good time with RF.

Posted: Wed Oct 31, 2007 4:05 pm
by paradoxnj
Mounting a car meaning getting into a car and driving it? If so, that is fairly easy to fake with RF. Upon using the "Action" button, just remove the player from the world and set the car as the player's avatar. If you need to see the player, that is a different story. Then you can probably use a bone and attach the player to the car.
Posted: Wed Oct 31, 2007 4:30 pm
by Juutis
paradoxnj wrote:Mounting a car meaning getting into a car and driving it? If so, that is fairly easy to fake with RF. Upon using the "Action" button, just remove the player from the world and set the car as the player's avatar. If you need to see the player, that is a different story. Then you can probably use a bone and attach the player to the car.
Well yes, getting in and out of the car shouldn't be a problem, but making the car behave somewhat realistically may be a little tricky.

Posted: Wed Oct 31, 2007 4:47 pm
by vrageprogrammer
But can I have skydomes which change at regular intervals of time, like 8 mins of day and 8 mins of night.
I aldready know how to add a skydome, its quite similar to the Ray Designer engine, but my only problem is to make it change at regular intervals of time.
Also, can you tell me the exact steps to create a mountable car and a transformable character?
The script that comes with RF makes my game go haywire.
Thank You.

Posted: Wed Oct 31, 2007 5:34 pm
by paradoxnj
Juutis wrote:
Well yes, getting in and out of the car shouldn't be a problem, but making the car behave somewhat realistically may be a little tricky.

Not with federico's physics addition.
