pawn collision with brushes
Posted: Tue Nov 13, 2007 4:58 pm
Ok Im sure this has probably been ask before but I can find no reference in the forum anywhere.
I am using a modified genericmelee script.
I have a pawn that follows script points that works perfect. BUT!
If the pawn sees the player and runs to attack and then loses sight of the player, the pawn goes to the Idle Order then rotates to the next script pont and attempts to walk there, which it should.
But if it collides with a brush in the level it just stops there and continues with the walk animation.
Should the pawn not back up and turn if it collides with the brush?
If the pawn collides with a brush when moving to the place it last seen player it bounces off and continues.
How can I get the pawn to do the same when returning to the script ponts??
I am using a modified genericmelee script.
I have a pawn that follows script points that works perfect. BUT!
If the pawn sees the player and runs to attack and then loses sight of the player, the pawn goes to the Idle Order then rotates to the next script pont and attempts to walk there, which it should.
But if it collides with a brush in the level it just stops there and continues with the walk animation.
Should the pawn not back up and turn if it collides with the brush?
If the pawn collides with a brush when moving to the place it last seen player it bounces off and continues.
How can I get the pawn to do the same when returning to the script ponts??