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My Online DragonBallZ MMORPG

Posted: Tue Nov 20, 2007 11:31 am
by vrageprogrammer
Hi All, I've decided to (Again?) make an MMORPG-Massive Multiplayer Online Role Playing Game!
If you would like to play it, please join the community here:
http://vdronline.forum5.com

Posted: Tue Nov 20, 2007 1:55 pm
by paradoxnj
Oh boy.....another person trying to make an MMO. I hope you have 4 years to spare. ;) Being that your a noob at this...I would say that it would take you 8 years. On top of that you are using someone else's IP (intellectual property). You can't do that without permission.

I've completed an MMO before. It took 4 years with 25 seasoned veterans working on it. It also was online only for 1 year after that. Too expensive to maintain. I'll never do it again.

Good luck....you're gonna need it.

Posted: Tue Nov 20, 2007 2:27 pm
by vrageprogrammer
It took you 4 years?????

I'm Almost Done!
And it's not going to be an MMORPG, just an online RPG( Max Capacity-500ppl.)
Expensive?...It's Free! I have my own Server! :D
Someone else's Ip?, It's my own Ip address!

Oh, And I'm not a noob at this.... 8)

Posted: Tue Nov 20, 2007 2:35 pm
by paradoxnj
Bull....you didn't make it then. What "game maker" software are you using? Also, you said:
Hi All, I've decided to (Again?) make an MMORPG-Massive Multiplayer Online Role Playing Game!
If you did it yourself, can you explain what algorithm you used for client movement? How about if you are using shard based servers or a grid? What database are you using? Which networking API did you use? How does your server manage the clients? How often does your server update the clients? What scripting language are you using? How does your quest system work?

IP = Intellectual property. Not IP address. DragonBallZ belongs to a company, not you. You need to get permission to use it or you'll be sued.

You have your own server?? Hmm....you have a T1 to host this "game"? Interesting being that they cost around $2000 a month. It's not nice to lie. ;)

Posted: Tue Nov 20, 2007 2:45 pm
by vrageprogrammer
Not my server, but I can keep it on 24/7

And I'm using a very simple software to Do EVERYTHING....
here it is(free to download): http://www.freemmorpgmaker.com

It's called Total Eclipse!
And I've seen more than 50.000,000 DBZ MMorpg's and none of them have got sued!!!

Posted: Tue Nov 20, 2007 2:47 pm
by vrageprogrammer
And one more thing........DragonBallZ's creators have stopped work On DBZ making it Dead.....

Posted: Tue Nov 20, 2007 3:18 pm
by paradoxnj
And one more thing........DragonBallZ's creators have stopped work On DBZ making it Dead.....
It's still owned by them regardless. You still need permission. You have a lot to learn about this industry.
And I'm using a very simple software to Do EVERYTHING....
here it is(free to download): http://www.freemmorpgmaker.com
Are you kidding me???!?!? Changing art and sounds does not qualify as making a game. It's a mod. This is the problem I have with software like this. At least RF requires some kind of scripting to do stuff. People change art and rename the game and claim they have "made a game". Truth is, they have no idea what the underlying technology is nor do they care. They did not "make a game", they modified someone elses work. A normal game development cycle using a pre-made engine takes no less than 18 months. Bioshock took over 2 years and they used the Unreal Engine.

So my statement still stands....YOU did not make this. The people who wrote this piece of crap did. When you write the code for the server software, then you can say "I wrote an MMO", until then you are modifying someone else's.
And I've seen more than 50.000,000 DBZ MMorpg's and none of them have got sued!!!
Name one....I want a downloadable client that I can try. I bet you that you only seen posts about it and none are completed. That's usually the case with noobs like yourself saying they are going to make an MMORPG. There are comic strips all over the web about this topic. :)

By no means was I saying you can't do it. I was wishing you luck for the next 8 years of your life. People don't realize that making client/server software is not easy. In game development, an MMO is the hardest genre to create, complete and maintain.

Posted: Tue Nov 20, 2007 3:29 pm
by paradoxnj
I just downloaded the source for this thing and I almost fell over in my chair. It's written in Visual Basic 6. Amazing....VB network code is not optimized. Nothing about VB6 was optimized. This software is a farce and should not advertise as "MMO". It has a user limitation. A real MMO has no user limitations unless they are imposed by the developers. In this case, VB6 made that decision for them.

Posted: Tue Nov 20, 2007 4:28 pm
by LtForce
I think you're being too harsh on vrage, paradoxnj. I know how to program with C++, but I have no idea how it was created nor do I know how can I create my own programming language. Does that mean I can't say that I know how to wirte programs with C++? I'm not saying that "Total Eclipse" is good, but if vrage wants to start off with that program let him do it

Posted: Tue Nov 20, 2007 6:05 pm
by Jay
If it is really written in Visual Basic 6, then paradox has every right to be sceptic about the software. The performance will not be the best. Also it's a though job to even write simple games in code (yes even tetris!) and jumping right into a MMORPG is not the wisest decision...
It is also right that everyone seems to want to make a MMORPG, and most of all the people who don't know much about game development. This is not meant as an offence, vrage, but it is an observation. This is because poeple who actually do know a a few thinghs about game development know that MMO/MMORPGs are, like paradox said, 1. most difficult to develop and 2. most difficult to maintain.

And then 4 weeks after, you don't hear anything anymore about the people who wanted to create their mmo. Where have they gone to?

The question with the T1 is essential. If you cannot keep a good bandwith, the game will not be playable.

But i don't want to disencourage you, vrage - after all this forum is there to encourage people to make games and not to disencourage them from making them. But if you want to do this, don't try alone. It's a big task.

Posted: Tue Nov 20, 2007 6:10 pm
by bernie
I don't think paradoxnj is trying to stop vrage doing anything, he's just pointing out the law in respect of the owners copyright. If vrage wants to risk being sued I suppose thats up to him. Just because a program , game, music, etc. is dead and no longer sold doesn't mean you can exploit it to your heart's content. The copyright is still in force for 50 years and you still need the owners consent to use it. All paradoxnj is doing is trying to protect vrage from very serious consequences.

Posted: Tue Nov 20, 2007 6:13 pm
by Jay
yes that might be true. I didn't think of it like that.... thanks bernie.

Posted: Tue Nov 20, 2007 6:16 pm
by darksmaster923
y does everyone want an mmorpg?

Posted: Tue Nov 20, 2007 6:25 pm
by Juutis
Because MMORPG's are "cool" right now. Ever since WoW everybody has wanted to make their own MMORPG.

I personally find MMORPG's to be boring and uninteresting, to say the least. No story, no real goals (no, "getting the best gear" isn't a real goal), no way to 'complete' or 'finish' the game. I dislike games that don't ever end.

Posted: Tue Nov 20, 2007 6:41 pm
by darksmaster923
Juutis wrote:Because MMORPG's are "cool" right now. Ever since WoW everybody has wanted to make their own MMORPG.

I personally find MMORPG's to be boring and uninteresting, to say the least. No story, no real goals (no, "getting the best gear" isn't a real goal), no way to 'complete' or 'finish' the game. I dislike games that don't ever end.
i dont like mmorpgs but sometimes i want to not do the story or anything and mess around