Page 1 of 2

Help my Actor

Posted: Tue Sep 13, 2005 7:09 am
by Microman171
Help Goody become a real actor. The problem is as an actor he is invisible. Sadley I cant add act files so you cant see what I mean but why is he invisible? Haave I missed somthing in the actor studio?? Any help is appreciated :) :)

Posted: Tue Sep 13, 2005 10:41 am
by Spyrewolf
The problem is as an actor he is invisible
just need to know a couple of things,

how are you trying to add your actor?: e.g pawn, player, staticmesh ect..
where is the actor invisible game or editor?:

Checklist

if your actor is a pawn,
make sure you have defined him properly in the pawn.ini, check spelling and other details and the actor is in the folder \realityfactory\media\actors\ <- you can place this else where but you have to define your paths right usually in the actors folder without getting to complex :)

if your actor is a mesh, static or staticproxy, again make sure you have your actor in the right folder, and has the correct file name include prefixes as well i.e .act

one other thing make sure you have at least one bone in your actor and the actor posistion to the ground is where the root bone/first bone is
the reason i have stated that is i had some plant act's which did not appear, turned out the root bone was too high up and they were sitting below the ground.

hope this helps
if you could give us a clearer explaination of what you have done i maybe a bit more helpfull to you

Posted: Tue Sep 13, 2005 7:39 pm
by Microman171
Sorry Dude,

I've created it in Gmax with the .nfo exporter and also I've put it through the actor compiler sucsessfully but when I use either actor veiwer I can see him.

Posted: Tue Sep 13, 2005 8:32 pm
by Jay
scale it up or down in the actor viewer and see what happens. Maybe it'S too small to be seen or too big so that you are 'inside' it.

Posted: Wed Sep 14, 2005 5:38 am
by Microman171
No sadley it's neither of these :cry: :cry:

Posted: Wed Sep 14, 2005 9:42 am
by Spyrewolf
the other thing that has sprung to mind is do you have a material assigned to you actor,
EDIT : scratch that looking at your model it appears you do, but just

and your material must be Sq by the power of 2

i.e 256x256, 512x256 ect

also the textures must be .bmp's as well,

Posted: Wed Sep 14, 2005 7:40 pm
by Microman171
Thanks Spyrewolf but,

No, It doesn't work I changed my texture to 256 and nothing.
Thanks for helping a 1/2 noob like me

Posted: Wed Sep 14, 2005 11:03 pm
by AndyCR
would you be willing to send the .gmax file to me? i work with gmax as pretty much my sole modeler for rf, maybe i could spot the problem.

Posted: Thu Sep 15, 2005 6:21 am
by Microman171
Yep I have no problem with that.

Where do I send it too?

Posted: Thu Sep 15, 2005 2:22 pm
by AndyCR
you could pm it to me as an attachment. id also like the texture so i could compile it just like you are.

Posted: Thu Sep 15, 2005 7:37 pm
by Microman171
I tried but I cant attach Gmax files

Posted: Thu Sep 15, 2005 8:06 pm
by Microman171
I had a really good Idea... :D :D

go to my old website and click on "For AndyCR"
it contains:

Gmax file : BallManGood.gmax
Texture : Face.bmp

btw I've just added it

Website:

http://www.angelfire.com/freak3/guy_67/

Posted: Thu Sep 15, 2005 10:04 pm
by AndyCR
thanks.

(for future reference, you need to zip files on this forum)

Posted: Fri Sep 16, 2005 5:59 am
by Microman171
Thanks

Posted: Fri Sep 16, 2005 7:34 am
by Microman171
Thanks for all of your hep guys but I've solved it :D :D :D :D :D :D :D


The problem was a bug with the exporter and I just changed the ambient colour and the material kicked in :o :o :D :D :D :D :D :D