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New to RF with some questions!

Posted: Sat Nov 24, 2007 10:41 pm
by Olby
Hi,

My name is Olby and I new here. We have a small team of enthusiasts that are working on a FPS game.

We started to make our own engine using DarkBASIC Professional and we are still making it but because I am going to a game designing college next year I needed something to make the game faster without requiring to code large portions of code. Thus when I bought a new laptop it brought luck to me and I found out about RF. Darn how come that I am into game making since 1998 and knew Genesis3D from the beginning but still I have never heard about RF before?

Anyways now I am here and poked around with RF for some days. I had little time to dig deeper but I wanted to know answers for these questions from someone who knows RF better:

1) Does it really support normal/bump mapping and real time stencil shadows and yes how would I enable both effects.
2) Is it possible to make skybox that does not impact with bullets because currently when I shoot at the sky it impacts with rockets and everything else. I want to make so that the bullets do not collide with the sky.

For now it is all, but I will probably have lots of more questions later. I hope to feel good here because I heard this is good community ;)

Regards,
Olby

Re: New to RF with some questions!

Posted: Sat Nov 24, 2007 11:17 pm
by darksmaster923
Olby wrote:Hi,

My name is Olby and I new here. We have a small team of enthusiasts that are working on a FPS game.

We started to make our own engine using DarkBASIC Professional and we are still making it but because I am going to a game designing college next year I needed something to make the game faster without requiring to code large portions of code. Thus when I bought a new laptop it brought luck to me and I found out about RF. Darn how come that I am into game making since 1998 and knew Genesis3D from the beginning but still I have never heard about RF before?

Anyways now I am here and poked around with RF for some days. I had little time to dig deeper but I wanted to know answers for these questions from someone who knows RF better:

1) Does it really support normal/bump mapping and real time stencil shadows and yes how would I enable both effects.
2) Is it possible to make skybox that does not impact with bullets because currently when I shoot at the sky it impacts with rockets and everything else. I want to make so that the bullets do not collide with the sky.

For now it is all, but I will probably have lots of more questions later. I hope to feel good here because I heard this is good community ;)

Regards,
Olby
1) yesh it does.
bumpmapping u have to make a normal map and add the file in the model file with astudio. more details are in the manual

2)if you have a skydome it wont. if you have a skybox it will. there both easy to set up

AND WELCOME TO THE FORUMS!!!@ :) :) :) :) :D :D

Posted: Sun Nov 25, 2007 1:07 pm
by QuestOfDreams
Stencil shadows are possible for actors. You have to take a few steps to activate them.
In the EnvironmentSetup entity SShadowsMaxLightToUse must be larger than 0. This is the maximum number of lights casting shadows at the same time (per actor).
In the video submenu of the menu you must have defined the checkbox for stencil shadows and this box must be checked.
For pawns you must add an entry to the corresponding INI file: stencilshadows = true
The PlayerSetup entity and some other entities that use an actor there is an option called UseStencilShadows which must be set to true.

Posted: Mon Nov 26, 2007 11:32 pm
by Olby
Thanks guys just tried this and it worked nicely. I am getting grip of the RF quite fast. It reminds me of my good old Half-Life modding days back in 1998/1999 and I must admit that this is very good because I liked to edit HL very much.

Ok now going sleep will come back when I have something more to ask.

Posted: Tue Nov 27, 2007 7:00 am
by darksmaster923
Olby wrote:Thanks guys just tried this and it worked nicely. I am getting grip of the RF quite fast. It reminds me of my good old Half-Life modding days back in 1998/1999 and I must admit that this is very good because I liked to edit HL very much.

Ok now going sleep will come back when I have something more to ask.
yes.............sleep = good