New to RF with some questions!
Posted: Sat Nov 24, 2007 10:41 pm
Hi,
My name is Olby and I new here. We have a small team of enthusiasts that are working on a FPS game.
We started to make our own engine using DarkBASIC Professional and we are still making it but because I am going to a game designing college next year I needed something to make the game faster without requiring to code large portions of code. Thus when I bought a new laptop it brought luck to me and I found out about RF. Darn how come that I am into game making since 1998 and knew Genesis3D from the beginning but still I have never heard about RF before?
Anyways now I am here and poked around with RF for some days. I had little time to dig deeper but I wanted to know answers for these questions from someone who knows RF better:
1) Does it really support normal/bump mapping and real time stencil shadows and yes how would I enable both effects.
2) Is it possible to make skybox that does not impact with bullets because currently when I shoot at the sky it impacts with rockets and everything else. I want to make so that the bullets do not collide with the sky.
For now it is all, but I will probably have lots of more questions later. I hope to feel good here because I heard this is good community
Regards,
Olby
My name is Olby and I new here. We have a small team of enthusiasts that are working on a FPS game.
We started to make our own engine using DarkBASIC Professional and we are still making it but because I am going to a game designing college next year I needed something to make the game faster without requiring to code large portions of code. Thus when I bought a new laptop it brought luck to me and I found out about RF. Darn how come that I am into game making since 1998 and knew Genesis3D from the beginning but still I have never heard about RF before?
Anyways now I am here and poked around with RF for some days. I had little time to dig deeper but I wanted to know answers for these questions from someone who knows RF better:
1) Does it really support normal/bump mapping and real time stencil shadows and yes how would I enable both effects.
2) Is it possible to make skybox that does not impact with bullets because currently when I shoot at the sky it impacts with rockets and everything else. I want to make so that the bullets do not collide with the sky.
For now it is all, but I will probably have lots of more questions later. I hope to feel good here because I heard this is good community
Regards,
Olby