I followed the info in the m3drf.pdf document on ‘Milkshape Seamless Animations’, and I got the animation to loop fine. However, it now moves at twice the speed than previously. I have a rotating object. I had used 10 frames to animate my model. I used the Milkshape Scale Animation tool, and scaled down to 1.
What can I do to slow the animation down?
Here is the ASCII info:
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Milkshape Seamless Animations Speed Issues
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Milkshape Seamless Animations Speed Issues
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- vrageprogrammer
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You can set the animation speed of an actor with the simple script command AnimationSpeed(x); where x is the number with which the speed is multiplied. 1.0 is standard, higher is faster, lower is slower. I don't know what will happen if you use 0.0 or a negative value, but it MAY be possible to play an animation backwards with a negative speed value...
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Re: Milkshape Seamless Animations Speed Issues
In what file does that command go and where?
I tried changing the viewAnimationSpeed command in the weapon.ini and that did not change the speed of the weapon inimations when ingame.
I tried changing the viewAnimationSpeed command in the weapon.ini and that did not change the speed of the weapon inimations when ingame.
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