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staticmesh and dynamic light

Posted: Wed Dec 12, 2007 4:37 pm
by creekmonkey
I have a static mesh, which is a series of arches that form tunnels. I would like to use the flame entity or dynamic lights to light these tunnels. But the flame entity or dynamic light entity do not cast light on the static mesh, just the floor. I have tried adjusting all the light settings on both the entities and static mesh but nothing seems to work. Am I doing something wrong or is it jst not possible to cast dynamic light onto a static mesh?

I have tried this with brushes and it works fine, but I am not able to achieve the level geometry i need with brushes.

Posted: Wed Dec 12, 2007 5:10 pm
by bernie
Two things you can try.
1. make it a static entity proxy (SEP) set no collision. Use clip brushes for collision.
2. make it an SEP set no collision and also make it static mesh in (EXACTLY) the same position, make the static mesh alpha 1 in other words invisible. The static mesh will provide the collision.
I used the 1st method for my pub in Talisman and the dynamic lights work fine.

Posted: Wed Dec 12, 2007 8:44 pm
by QuestOfDreams
Static meshes can't be affected by dynamic lights (neither receive light nor cast shadows from them).

Posted: Wed Dec 12, 2007 11:19 pm
by fps
Is there a way to import geometry in a way that allows for shows to be cast/recieved?
if not wouldent it be a worth while addition?

Posted: Thu Dec 13, 2007 1:21 pm
by creekmonkey
The work around I have found is to create the greometry in 3rd party modeler (milkshape, 3dsmax,gmax,exct). Then import into RF. It adds a lot more work but it allows the light and shadows to function.