Post your Feature Requests here...
zmaster
Posts: 28 Joined: Thu Nov 29, 2007 1:01 am
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by zmaster » Fri Dec 14, 2007 4:32 pm
What reality factory really needs is to pack 3ds files directly to .act files
(i think 3ds is one of the most common 3d filetype almost universal)
Last edited by
zmaster on Fri Dec 21, 2007 12:19 am, edited 1 time in total.
Destron
Posts: 520 Joined: Thu Apr 19, 2007 7:30 pm
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by Destron » Fri Dec 14, 2007 5:14 pm
can't you do this with AStudio...?
paradoxnj
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by paradoxnj » Fri Dec 14, 2007 8:50 pm
You do this with Milkshape or another modelling program that can export BDY/MOT or NFO/KEY.
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vrageprogrammer
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by vrageprogrammer » Sun Dec 16, 2007 7:57 am
Yeah, true, but how about RF DIRECTLY Importing .3ds?
That would certainly make work easier!
It was not Possible to determine the dimensions of the image....
QuestOfDreams
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by QuestOfDreams » Sun Dec 16, 2007 1:51 pm
3DS is a pretty limited and outdated file format. Collada support is on the todo list.
Destron
Posts: 520 Joined: Thu Apr 19, 2007 7:30 pm
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by Destron » Sun Dec 16, 2007 5:16 pm
QuestOfDreams wrote: 3DS is a pretty limited and outdated file format. Collada support is on the todo list.
That would be awesome... I think.
I've heard about Collada, but I don't know exactly what it is... something about a cross-application model/material format? I need to do some research...
paradoxnj
RF2 Dev Team
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by paradoxnj » Sun Dec 16, 2007 7:21 pm
Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.
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Destron
Posts: 520 Joined: Thu Apr 19, 2007 7:30 pm
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by Destron » Mon Dec 17, 2007 2:54 am
paradoxnj wrote: Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.
I assume that Collada support is slated for RF2, not as an RF add-on? or, since RF2 will still run on the Genesis engine (as I understand it), will it work for both?
Also, are the Blender Collada exporters built-in, or are they third-party plugins?
Juutis
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by Juutis » Mon Dec 17, 2007 9:16 am
Destron wrote: since RF2 will still run on the Genesis engine (as I understand it)
RF2 will use Ogre3D, not the ancient Genesis3D. I guess that's one of the main reasons behind the whole RF2 thing: to get a modern graphics engine.
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paradoxnj
RF2 Dev Team
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by paradoxnj » Mon Dec 17, 2007 9:46 pm
Collada support is what QoD is working on for RF1. RF2 already supports different modelling programs using Ogre Mesh files.
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zany_001
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by zany_001 » Wed Dec 19, 2007 4:54 am
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
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steven8
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by steven8 » Wed Dec 19, 2007 5:23 am
zany_001 wrote: Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada???
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darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
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by darksmaster923 » Wed Dec 19, 2007 6:45 am
steven8 wrote: zany_001 wrote: Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada???
no one wants that?
moonshine is where its at
Herp derp.
paradoxnj
RF2 Dev Team
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by paradoxnj » Wed Dec 19, 2007 1:17 pm
steven8 wrote: Yes, but will it export a Pina Collada???
With QoD working on it anything is possible!!
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Destron
Posts: 520 Joined: Thu Apr 19, 2007 7:30 pm
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by Destron » Wed Dec 19, 2007 6:58 pm
u guys are so weird -.-