Page 1 of 1

.3ds support

Posted: Fri Dec 14, 2007 4:32 pm
by zmaster
What reality factory really needs is to pack 3ds files directly to .act files :wink: (i think 3ds is one of the most common 3d filetype almost universal)

Posted: Fri Dec 14, 2007 5:14 pm
by Destron
can't you do this with AStudio...?

Posted: Fri Dec 14, 2007 8:50 pm
by paradoxnj
You do this with Milkshape or another modelling program that can export BDY/MOT or NFO/KEY.

Posted: Sun Dec 16, 2007 7:57 am
by vrageprogrammer
Yeah, true, but how about RF DIRECTLY Importing .3ds?
That would certainly make work easier! :D

Posted: Sun Dec 16, 2007 1:51 pm
by QuestOfDreams
3DS is a pretty limited and outdated file format. Collada support is on the todo list.

Posted: Sun Dec 16, 2007 5:16 pm
by Destron
QuestOfDreams wrote:3DS is a pretty limited and outdated file format. Collada support is on the todo list.
That would be awesome... I think. :?
I've heard about Collada, but I don't know exactly what it is... something about a cross-application model/material format? I need to do some research...

Posted: Sun Dec 16, 2007 7:21 pm
by paradoxnj
Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.

Posted: Mon Dec 17, 2007 2:54 am
by Destron
paradoxnj wrote:Once Collada support is implemented for RF, that would mean that pretty much any modelling program can be used. Yes...that includes Blender as Blender has Collada exporters.
I assume that Collada support is slated for RF2, not as an RF add-on? or, since RF2 will still run on the Genesis engine (as I understand it), will it work for both?
Also, are the Blender Collada exporters built-in, or are they third-party plugins?

Posted: Mon Dec 17, 2007 9:16 am
by Juutis
Destron wrote:since RF2 will still run on the Genesis engine (as I understand it)
RF2 will use Ogre3D, not the ancient Genesis3D. I guess that's one of the main reasons behind the whole RF2 thing: to get a modern graphics engine.

Posted: Mon Dec 17, 2007 9:46 pm
by paradoxnj
Collada support is what QoD is working on for RF1. RF2 already supports different modelling programs using Ogre Mesh files.

Posted: Wed Dec 19, 2007 4:54 am
by zany_001
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!

Posted: Wed Dec 19, 2007 5:23 am
by steven8
zany_001 wrote:
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada??? :roll:

Posted: Wed Dec 19, 2007 6:45 am
by darksmaster923
steven8 wrote:
zany_001 wrote:
Yes...that includes Blender as Blender has Collada exporters.
yessssssssssssssssss!!!!!!boom, baby!yeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!hahahahaahaaaaaaaaaa!!
Yes, but will it export a Pina Collada??? :roll:
no one wants that?
moonshine is where its at

Posted: Wed Dec 19, 2007 1:17 pm
by paradoxnj
steven8 wrote:Yes, but will it export a Pina Collada??? :roll:
With QoD working on it anything is possible!! :)

Posted: Wed Dec 19, 2007 6:58 pm
by Destron
u guys are so weird -.-