Model List
Model List
Animated
Hero Male - Should be a young boy around age 17-18.
Hero Female - Should be a young girl around age 15-16.
Bernie - Old wise man that plays a fiddle
Forum Members - Artists can make this up. I'd like to see what people come up with
Monsters
Large Rat - For the proverbial "kill all rats" quest that every RPG has
Bat - Lives in the caves
Rock monster - Guards Earth Shard (weak to water)
Ice Beast - Guards Ice Shard (weak to fire)
Water Beast - Guards Water Shard (weak to lighting)
Thunder Beast - Guards Lightning Shard (weak to earth)
Fire Beast - Guards Fire Shard (weak to ice)
Tornado Beast - Guards Wind Shard (weak to earth)
Undead Beast - Guards Holy Shard (weak to holy/fire)
Evil Pony - Need one for each element (See Crystal Shards below for element list)
Weapons
Swords - Various types of swords
Axes - Various types of axes
Bows - Various types of bows
Inanimate Objects
Trees - Different types of trees
Crates - If I have to explain this...
Treasure Chests - Different types of treasure chests
Crystals - Crystal Shards that represent the elements (Fire, Water, Wind, Lightning, Earth, Holy, Ice)
Fountain - Will have a water particle system attached to it
Village Huts - For the character's home village
Rocks - Big cave rocks (players will be able to throw these at the enemy)
Hero Male - Should be a young boy around age 17-18.
Hero Female - Should be a young girl around age 15-16.
Bernie - Old wise man that plays a fiddle
Forum Members - Artists can make this up. I'd like to see what people come up with
Monsters
Large Rat - For the proverbial "kill all rats" quest that every RPG has
Bat - Lives in the caves
Rock monster - Guards Earth Shard (weak to water)
Ice Beast - Guards Ice Shard (weak to fire)
Water Beast - Guards Water Shard (weak to lighting)
Thunder Beast - Guards Lightning Shard (weak to earth)
Fire Beast - Guards Fire Shard (weak to ice)
Tornado Beast - Guards Wind Shard (weak to earth)
Undead Beast - Guards Holy Shard (weak to holy/fire)
Evil Pony - Need one for each element (See Crystal Shards below for element list)
Weapons
Swords - Various types of swords
Axes - Various types of axes
Bows - Various types of bows
Inanimate Objects
Trees - Different types of trees
Crates - If I have to explain this...
Treasure Chests - Different types of treasure chests
Crystals - Crystal Shards that represent the elements (Fire, Water, Wind, Lightning, Earth, Holy, Ice)
Fountain - Will have a water particle system attached to it
Village Huts - For the character's home village
Rocks - Big cave rocks (players will be able to throw these at the enemy)
Many Bothans died to bring you this signature....
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Model List
a ton of mine would be rejected unless we can include a 1 tenticalled octopus, me, me me and me with a gunparadoxnj wrote:Animated
Hero Male - Should be a young boy around age 17-18.
Hero Female - Should be a young girl around age 15-16.
Bernie - Old wise man that plays a fiddle
Forum Members - Artists can make this up. I'd like to see what people come up with
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
how many of each weapon set are you after?
i have made 1 club, 2 axes and starting the 3rd axe now.
and anything to add to the model list?
Edit*
here are the ones i have done so far, no textures yet, will get round to doing that soon
left -- right
waraxe, longbow, club, composite longbow, double axe, greataxe, shortbow
i have made 1 club, 2 axes and starting the 3rd axe now.
and anything to add to the model list?
Edit*
here are the ones i have done so far, no textures yet, will get round to doing that soon
left -- right
waraxe, longbow, club, composite longbow, double axe, greataxe, shortbow
*GD*
Those look amazing!!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Nice work all of you!! I'd like you guys to research different kinds of swords and axes as the game will require more than one type of each weapon. I'm working out a way to make RF1's content database easier to use. Those INI files are cumbersome.
I'm also converting the scripting language to LUA. I personally don't like Simkin. It's an ugly language to me. LUA will open the door to much more scripting control. Like fully scriptable menus for example. I'm building a task list for RF1 modifications that I will require and will post that also in case someone wants to get adventurous. I got a lot of writing to do.
I'm also converting the scripting language to LUA. I personally don't like Simkin. It's an ugly language to me. LUA will open the door to much more scripting control. Like fully scriptable menus for example. I'm building a task list for RF1 modifications that I will require and will post that also in case someone wants to get adventurous. I got a lot of writing to do.
Many Bothans died to bring you this signature....