Top down view,- 3rd person - or both views?
Posted: Mon Dec 17, 2007 8:58 am
If you were making a game (on your own) using the old school top-down view,the detail and work needed for each monster/character would be much less than a game that can switch to 3rd person view-
even a far 3rd person view camera,sometimes zooms in when your hero stands behind a wall.
So the detail level for the models-and specially the textures should be at least medium.
Either way,the total monsters in the game will be few,
comparing to the 60-70 different monsters you will find in big budget games like neverwinter nights-or heroes of might and magic.
Would you choose to make the game only for top-down view and progress faster,with less hard work and more monsters,
-or make fewer but more detailed monsters with the option to switch to 3rd Person view?
even a far 3rd person view camera,sometimes zooms in when your hero stands behind a wall.
So the detail level for the models-and specially the textures should be at least medium.
Either way,the total monsters in the game will be few,
comparing to the 60-70 different monsters you will find in big budget games like neverwinter nights-or heroes of might and magic.
Would you choose to make the game only for top-down view and progress faster,with less hard work and more monsters,
-or make fewer but more detailed monsters with the option to switch to 3rd Person view?