Possible Bugs
Posted: Sun Jan 06, 2008 8:12 pm
Well I tried to make sure that it isn't somethign I'm doing wrong and that these are indeed bugs, but I'm not 100% sure.
Below I've attached a script to illustrate the problems. Please run the script in third person camera view (the f2 one) as it is not designed to work in other camera views.
Bug #1: PlayerToPosition function doesn't seem to be updating the Z coordinate correctly. Hard to explain, but basically I've made a levitation script using a scripted player, however, when levitating the PlayerToPosition function is not updating the Z coordinate correctly when levitating. Download the attached script to see what I mean. Jump up and hold the L key to levitate. You will notice that the pawn levitates but the camera (very slowly) drops down, which is an effect of the player dropping as confirmed by removing the PlayerRender(false) command.
Bug #2: Again, hard to explain the bug so see the script. Go into the third person camera view (f2), walk up to a wall, turn the camera to face away from the wall, and then jump towards the camera a bunch of times. When I do this I crash about 90% or more of the times. Not sure what is causing it.
Below I've attached a script to illustrate the problems. Please run the script in third person camera view (the f2 one) as it is not designed to work in other camera views.
Bug #1: PlayerToPosition function doesn't seem to be updating the Z coordinate correctly. Hard to explain, but basically I've made a levitation script using a scripted player, however, when levitating the PlayerToPosition function is not updating the Z coordinate correctly when levitating. Download the attached script to see what I mean. Jump up and hold the L key to levitate. You will notice that the pawn levitates but the camera (very slowly) drops down, which is an effect of the player dropping as confirmed by removing the PlayerRender(false) command.
Bug #2: Again, hard to explain the bug so see the script. Go into the third person camera view (f2), walk up to a wall, turn the camera to face away from the wall, and then jump towards the camera a bunch of times. When I do this I crash about 90% or more of the times. Not sure what is causing it.