[FIXED 0.78.0] Comment Bugs

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Juryiel
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Joined: Fri Jan 04, 2008 1:18 pm

[FIXED 0.78.0] Comment Bugs

Post by Juryiel »

I'm beginning to find a few comment bugs as I code (I comment extensively because I am known to forget my own logic within 5 minutes). Clealry these are not of high importance to fix, but at least documenting them might be useful.

Although they may appear as multiple lines in the forum, they are indeed all on one line, and come after the //
I'll keep a list updated here, hopefully not too many:
UPDATE: 01/12/2008

NEW

1. When using an array such as this:

Code: Select all

ITEM0_ARRAY
{
	ITEM0_ARRAY0 ["Berry"]
	ITEM0_ARRAY1 [20]
	ITEM0_ARRAY2 [100]
	ITEM0_ARRAY3 ["Freshly picked Berry.  Restores 100 Hit Points."]
}
if you have comments next to the array entries, the array order gets broken. For example, if I put //Name next to ITEM0_ARRAY0["Berry"], then ITEM0_ARRAY1 [20] is now referenced by ITEM0_ARRAY[2] instead of ITEM0_ARRAY[1] as it should be. I also found that I could not reference some of the entries at all when I put comments on each line, but it may have been that the index had been pushed up so far that I hadn't checked (only checked up to about 6 or so).

OLD

2. Including commas in comments cause scripts to break - Only true for comments that are not in any orders
3. Including apostrphes in comments cause scripts to break - Only true for comments that are not in any orders
Last edited by Juryiel on Sun Jan 13, 2008 2:52 am, edited 2 times in total.
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vrageprogrammer
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Post by vrageprogrammer »

Also, using comments in the begining can cause ur script to not work
It was not Possible to determine the dimensions of the image....
Juryiel
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Post by Juryiel »

Update! See first post under NEW section :)
Jay
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Post by Jay »

cool, thanks! I did not know this comment error with the arrays, and i always wondered why some arrays did not work in the way they should.
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Graywolf
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Re: [WON'T FIX] Comment Bugs

Post by Graywolf »

A little insight into this...


Original script section:

Code: Select all

	LOSTTIME		[15]		// time to search for enemy before giving up
	POINTRADIUS		[20]		// radius from point when considered there
And, a dump of the script, post-parse:

Code: Select all

	LOSTTIME [15] 
	//
	time
	to
	search
	for
	enemy
	before
	giving
	up
	POINTRADIUS [20] 
	//
	radius
	from
	point
	when
	considered
	there
The parser is "forgetting" to ignore the whitespace up to the next line end, like it should be. I'm pretty sure I can fix this.
"So, what's the life of a programmer like?" "...Huh? What life?!"

RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
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QuestOfDreams
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Re: [FIXED 0.77.0] Comment Bugs

Post by QuestOfDreams »

Revisited and fixed ...
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