Ok, I got 1 level I haven't broke yet. Cut scene time.
Posted: Wed Jan 09, 2008 3:01 am
Well its actually going to be more like an interactive conversation.
I need some help setting it up.
This will be my first cut scene.
(like loosing my innocence all over again
except without the hospital visit... i hope
)
ok.
well. I am going to start with a stationary pawn.
Simple, If you shoot him he dies. if you hit e he starts a conversation.
The camera goes to a certain position (the side) and the players actions are frozen.
the pawn is a security guard with blood running out of his arm. (spray effect)
He is sitting on the ground.
ok keeping it simple.
When you hit e.
Guard; I've been shot, will you help me?
option 1 = no = exits conversation and returns all to normal.
option 2 = yes = -1 medical kit (pawn gets + 50 health)
guard gets up and bleeding stops.
Guard; thanks. I'll follow you now.
Guard; can i have a weapon?
suboption1 = give assault rifle and ammo -1 m16gl -100 5.56
suboption2 = give pistol and ammo -1 baretta -100 9mmauto
suboption3 = give nothing but the best of luck
the sub options can be done a few different ways, i could spawn 1 of 3 pawns with diffrent scripts or it could be part of the same script. either way, im going to need the pawn to follow the player afterwards.
There's a simple script for this somewere.
Can someone walk me through setting this up. i really feel that the game needs ore interaction before i can release a demo. moe so then some of the other things I've been trying to fix latley.
Thanks,
fps
I need some help setting it up.
This will be my first cut scene.
(like loosing my innocence all over again
ok.
well. I am going to start with a stationary pawn.
Simple, If you shoot him he dies. if you hit e he starts a conversation.
The camera goes to a certain position (the side) and the players actions are frozen.
the pawn is a security guard with blood running out of his arm. (spray effect)
He is sitting on the ground.
ok keeping it simple.
When you hit e.
Guard; I've been shot, will you help me?
option 1 = no = exits conversation and returns all to normal.
option 2 = yes = -1 medical kit (pawn gets + 50 health)
guard gets up and bleeding stops.
Guard; thanks. I'll follow you now.
Guard; can i have a weapon?
suboption1 = give assault rifle and ammo -1 m16gl -100 5.56
suboption2 = give pistol and ammo -1 baretta -100 9mmauto
suboption3 = give nothing but the best of luck
the sub options can be done a few different ways, i could spawn 1 of 3 pawns with diffrent scripts or it could be part of the same script. either way, im going to need the pawn to follow the player afterwards.
There's a simple script for this somewere.
Can someone walk me through setting this up. i really feel that the game needs ore interaction before i can release a demo. moe so then some of the other things I've been trying to fix latley.
Thanks,
fps