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Drop a attribute on death

Posted: Sun Feb 03, 2008 11:00 pm
by rgdyman
Is there any way My pawn can drop a attribute for the player to pick up at his death?

EXAMPLE=

Die[()
{
PlayAnimation("Die|,true,"");
/// Drop an attribute here with a random switch... health or ammo. /////
}]

I probably could just put an attribute in game with a trigger spawn but a little to much time. I would rather simply have the pawn have a att. to drop..

Thanks a million