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Help

Posted: Sun Feb 10, 2008 2:25 am
by Jue
Gentlemen, I don't speak English neither I write it, and the only communication form is a program that he/she translates this text that you read in these moments, what I need and it urges me it is to know that he/she is formed he/she can make so that the enemy in a game has a fragile point when receiving a weapon impact, an example would be in the head, when it is possible to give in the target of the head all its health it shrinks and die, while in other parts of the alone body it removes certain quantity of health.

I wait they can collaborate me.


Another question is that I offer to RF host if it is required of gratuitous form and the necessary space in form of of gratefulness for so grandiose program.

A greeting.

Re: Help

Posted: Sun Feb 10, 2008 2:40 am
by darksmaster923
well, you can create a pawn and place it on the enemy's head and give the pawn a script saying if it is shot, the parent pawn (the enemy) is killed.

Re: Help

Posted: Sun Feb 10, 2008 2:45 am
by Jue
Do you tell me that it hooks an entity above another to make the effect?

Re: Help

Posted: Sun Feb 10, 2008 2:50 am
by darksmaster923
yeah

Re: Help

Posted: Sun Feb 10, 2008 2:56 am
by Jue
Thank you jo jo jo

Re: Help

Posted: Sun Feb 10, 2008 5:27 pm
by QuestOfDreams
There's also the script command GetLastBoneHit() which returns the name of the bone last hit.

Re: Help

Posted: Sun Feb 10, 2008 6:19 pm
by Jue
That is brilliant, he/she hears if you need space host I can offer you free, alone it would be decirmel the space capacity that you need and redireccionar the domain a greeting. :mrgreen:

Re: Help

Posted: Sun Feb 10, 2008 7:38 pm
by QuestOfDreams
I forgot to mention that for this to work properly your projectile definitions in the weapon.ini file must have the option bonelevel set to true.