Fps needs some help with milkshape.
Fps needs some help with milkshape.
Hi, i am new to these fourms as a member. i am working with fps temporarily. we use the same eamil most of the time if you need to contact ethier of uz.
fps is almost compleatly out of commision with a failing computer and is trying right now not to lose all of his work.
so, i need help with texturing in milk shape for the first time.
here is a pic of mah model i just made.
I need the best method of attaching a properly aligned texture to it.
I am planning on putting a tape handle texture on the grip and a carbide style blade on it. but i will be testing it with temporary textures.
i don't have a lot of time to search for tutorials and i usually understand better if sombody walks me through the steps but i'll understand if you just reference me to a tut.
fps is almost compleatly out of commision with a failing computer and is trying right now not to lose all of his work.
so, i need help with texturing in milk shape for the first time.
here is a pic of mah model i just made.
I need the best method of attaching a properly aligned texture to it.
I am planning on putting a tape handle texture on the grip and a carbide style blade on it. but i will be testing it with temporary textures.
i don't have a lot of time to search for tutorials and i usually understand better if sombody walks me through the steps but i'll understand if you just reference me to a tut.
Last edited by madness on Sun Jun 15, 2008 5:47 pm, edited 3 times in total.
Somewhere in Nevada...
- gamemakerg
- Posts: 69
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Re: need some help texturing.
i dont have milkshape but here is a sugestion, change the color of diferent parts then when you texture it w/ rf use those colors as refernce to texture it with
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- darksmaster923
- Posts: 1857
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- Location: Huntington Beach, California, USA
Re: need some help texturing.
you have to use a uv mapper. milkshapes uv mapper is kinda bad, so use lith unwrap. and yeah, its tough. after you uv map it, import the uv map into photoshop and you should know what to do, unless you never textured.
Herp derp.
- vrageprogrammer
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Re: need some help texturing.
?
LithUnwrap is equally bad.
LithUnwrap is equally bad.
It was not Possible to determine the dimensions of the image....
Re: need some help texturing.
Here's a tutorial for UV mapping in Milkshape :
http://www.tutorialguide.net/skinning_a ... orial.html
Here is a tutorial for UV mapping in LithUnwrap :
http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
LithUnwrap works good enough for me!
here is the same model's actual texture tutorial :
http://www.psionic.pwp.blueyonder.co.uk ... zskin.html
Good luck!
http://www.tutorialguide.net/skinning_a ... orial.html
Here is a tutorial for UV mapping in LithUnwrap :
http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
LithUnwrap works good enough for me!
here is the same model's actual texture tutorial :
http://www.psionic.pwp.blueyonder.co.uk ... zskin.html
Good luck!
Re: need some help texturing.
ok, i got some high def textures on there. the handel texture is blown way up though.
Is there a way to scale them down in on the model in milkshape or do i have to go in and fix the texture in photoshop?
carp, i cant uplaod the image now. oh well, do it later.
Somewhere in Nevada...
Re: need some help texturing.
i just made these within the last hour.
crowbar
extendable steel police baton
fire axe
what do you guys think?
crowbar
extendable steel police baton
fire axe
what do you guys think?
Somewhere in Nevada...
Re: Look... I have moar new models!
Yeah, looks good! Simple weapons but nicely done. Got no real comments actually.
Re: Look... I have moar new models!
update, temporary textures.
not just any police baton.
this is a flexible, steel tipped, extendable, police baton.
not just any crowbar.
a crappy red steel.
not just any fire axe,
ok... actually, it's just a fire axe.
now what do you think?
not just any police baton.
this is a flexible, steel tipped, extendable, police baton.
not just any crowbar.
a crappy red steel.
not just any fire axe,
ok... actually, it's just a fire axe.
now what do you think?
Last edited by madness on Tue Feb 26, 2008 5:25 am, edited 1 time in total.
Somewhere in Nevada...
Re: Look... I have moar new models!
MOAR TO COME!!!
for the combat systems and mechanics project!
possible. if anyone has any suggestions, please add your input.
looking to go in a kind of generic direction with these weapons, cause there mine anyways so why not.
desert eagle
walther (or generic 9mm)
micro smg (or smp)
mini smg (or pdw)
modern bullpup assaultrifle
(i could go on forever go i will just add as i go)
heavy assault weapon (generic m60 style)
japiniese (spl) straight sword (blade style)
mystic style katana
military combat knife
military randall fighting knife
switch blade stiletto
butterfly knife
cooking knife
garrot wire
led pipe
ihave a lot of other ideas that go in scripting but i figure that if i am going to be making a fighting mechanics game i mightas well start of by making a object rich enviroment, as well as my own simple charecter models.
i will inform you when progress is made.
for the combat systems and mechanics project!
possible. if anyone has any suggestions, please add your input.
looking to go in a kind of generic direction with these weapons, cause there mine anyways so why not.
desert eagle
walther (or generic 9mm)
micro smg (or smp)
mini smg (or pdw)
modern bullpup assaultrifle
(i could go on forever go i will just add as i go)
heavy assault weapon (generic m60 style)
japiniese (spl) straight sword (blade style)
mystic style katana
military combat knife
military randall fighting knife
switch blade stiletto
butterfly knife
cooking knife
garrot wire
led pipe
ihave a lot of other ideas that go in scripting but i figure that if i am going to be making a fighting mechanics game i mightas well start of by making a object rich enviroment, as well as my own simple charecter models.
i will inform you when progress is made.
Somewhere in Nevada...
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Look... I have moar new models!
the knightstick handle has too much contrast. it looks like white lines on black
Herp derp.
Re: Look... I have moar new models!
Indeed. The bottom part of the crowbar should be (unpainted) metal too, imho.
Re: Look... I have moar new models!
they are temporary textures, but thanks for the input you too.
Somewhere in Nevada...
Re: Look... I have moar new models!
ok, i tried skinning the miulkshape method. i read into it a little more. it seems to have trouble some times on its own where it dosent show up properly. but here is my first head of my first charector. iknow its not great but its my first origional so go easy on me.
what do you think.
its a robot, like the system shock androids.
also its not done.
Somewhere in Nevada...
Re: Look... I have moar new models!
my milk shape ran out.
grrr. can i do all this stuff in gmax too?
grrr. can i do all this stuff in gmax too?
Somewhere in Nevada...