HI im Z3RO
Posted: Wed Feb 13, 2008 8:19 pm
yo!
"How to make a game" is not something you want to generally ask a knowledgable game designer (you'll probably get either a) "It's not as simple as that", b) "go away" or c) a 20-page long paper on basic game principles), but I will start with the basics.Z3RO wrote:Please tell me the baiscs of making a game.
dude, not to be rude but your coming off as kinda desprateDestron wrote:Erm... what? Sorry, I don't understand...
I don't really feel all that qualified to do something like that, and I probably wouldn't have the patience either. I will, however, help you out a little bit if you want. Right now, I mostly know "how" to make a game, but the not the specifics thereof (i.e. modeling, programming, etc).Z3RO wrote:um... will u b my master/guide 2 game making.
lol whoopsDestron wrote:I think you quoted the wrong post.
I don't really feel all that qualified to do something like that, and I probably wouldn't have the patience either. I will, however, help you out a little bit if you want. Right now, I mostly know "how" to make a game, but the not the specifics thereof (i.e. modeling, programming, etc).Z3RO wrote:um... will u b my master/guide 2 game making.
darksmaster923 wrote:lol whoopsDestron wrote:I think you quoted the wrong post.
I don't really feel all that qualified to do something like that, and I probably wouldn't have the patience either. I will, however, help you out a little bit if you want. Right now, I mostly know "how" to make a game, but the not the specifics thereof (i.e. modeling, programming, etc).Z3RO wrote:um... will u b my master/guide 2 game making.
Destron wrote:"How to make a game" is not something you want to generally ask a knowledgable game designer (you'll probably get either a) "It's not as simple as that", b) "go away" or c) a 20-page long paper on basic game principles), but I will start with the basics.Z3RO wrote:Please tell me the baiscs of making a game.
Before you start making levels or building any content, you need a good idea laid out on paper. You need to know what you want the game to be like, and also to know what gameplay concepts are good. What genre of game are you making? FPS? Racing? What time will this be set in? The present? The future? an alternate timeline? These are questions that I would deem indespensible to game design, and should be taken into account.
Normally, professional game designers (not me, but I do it anyway) create a lengthy 'design document' that contains basically everything about the game, from the storyline to the characters to the style of the game, etc, as well as a sort of registry of things that need to be created (i.e. models, textures, sound effects, etc). I think some people use Excel for that?
Anyway, That's basics of getting your game idea made, not really actually making the game (i.e. building the levels, scripting, programming etc).
A few tips:
1) Keep in mind that this is not an overnight process. Games like Half-Life 2 took 4 years to make and ran through numerous design iterations and changes before it became the final product.
2. What you (the game designer) wants to play is not necessarily what everybody else wants to play. This is a hard concept to fully grasp, but it's very humbling. If you want people to play your game, you need to make something that's fun for them.
3. If you use RealityFactory, your game will not be the next Crysis. One thing you need to understand, is that game performance is limited by its engine (and after that, the computer that it runs on). If you stick the highest quality content into RealityFactory, it'll still run like crap because the game engine (in this case, Genesis 3D) isn't designed to handle it. If you use the right techniques, though, you can still make it pretty good. In the "true" sense (i.e. the way everybody else does it), things like HDR, Normal mapping(for every surface, although there are some entities that can have this property), and other effects like Motion Blur are not possible with RealityFactory.
Sorry if I'm being a bit vague, feel free to ask any questions you like.
Destron wrote:Don't mean to be rude, but polls are completely stupid unless you have a real question...
Z3RO wrote: yo!