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Game Industry: Critical Review

Posted: Tue Feb 19, 2008 3:11 am
by MakerOfGames
I want your opinion. How do you think the game industry is doing these days? Is it growing for the better or are the experiences that we have known on the verge of extinction? How do you think the industry is doing compared to 5 or 10 years ago?

My opinion:
I think the game industry is digging itself a hole that could turn into its grave. Now, that may sound irrational with games taking on new record budgets and the fact that there are more gamers than ever. Despite these facts, I would like you to consider this:

Higher Budgets, Lower Risks
- Game companies are required to spend more and more money to make games these days reaching into millions of dollars. It is because of this developers are leaning less on trying creativity that might be popular in turn for taking on tried and true ideas. The number of original franchises compared to years gone by seems to have diminished as less new games are created in favor of sequels. Thinking back ten years ago, most of the franchises we know today got their roots. From this what franchises today have fostered the same creativity and originality to spark a completely new line of games that will continue a line up in a series as the ones in the past. Where are the new Metroid, Donkey Kong, Final Fantasy, Halo, Mario Kart, Street Fighter, and Burnout? All of these games took risks to enter the market, but now it seems that the majority of the "good games" are only their sequels. Most game developers seem to have lost the courageousness to think independently and originally as they face more to lose if their game doesn't make it in the market.

Graphics are King- The game industry relies heavily on new technology and thus realistic graphics. I feel that most games these days may be original in concept but have fallen flat because the developers care more about looks than gameplay. Take a game like Crysis for example. I have played only the single player demo but reflecting on it now, the big catch is the graphics which don't even run well on my GeForce 8600GT. Sure the weapon changing system is new and the power ups are cool, but all said and done, the game is still a straight forward linear path in which every time I played though the enemies acted the same. Once interacted with they had smart AI, but generally the set up to get to them left few options for the AI to do than the same thing over and over again. It was a game built on graphics. I think games need to spend less resources on graphics and more on interactivity and intelligent AI or we will have the same experiences over and over again just in different settings.

End of Challenge- Remember the old days when lives meant something in a game? Remember when games were truly difficult? The time has come that most games these days have lost the level of difficulty that they once had. An example of this would be the Mario franchise as the original games were no cake walk and 1-ups were something to celebrate. The newest Mario game Super Mario Galaxy is designed for children. I have played a few hours into it and the difficultly level is less than half of Super Mario 64. I have compiled a total of 15 extra lives and wonder if I will ever see what happens if I run out because I don't think I ever will. The only time I have felt the experience as if I am playing an old Mario game is in the hidden galaxies that have the platforming difficulty that I expect from the series. The game industry has left these traditional forms of gaming for auto save points and games that do not require lives which is fine. However, I have not met a true gaming challenge in recent years that wasn't anything more than the computer "cheating" or using its ultra fast reaction time and unlimited resources to defeat me. I want a game that tests my skills, not assaults my player with the same attacks and gimmicks. Games are leaving the hard core market in favor of getting more people to play. This leaves us veterans wondering where we will get our next thrill of accomplishment in a game.

Closing Remarks- Combining these items makes me fear that the industry is going to cut itself down to become something that everyone can play and make it something that they already have played before. The lack of creativity astonishes me as many more carbon copies and clones are rushed out the door to make fast money and then have the process repeat. Yes there are the few games that do foster the feelings of gaming that keep you up into the late hours of the night, however, more and more games do not live up to their expectations. When was the last time you had high expectations for a game and after playing it you felt it more than met them, it exceeded them?

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 12:08 am
by scott
dont wory, when im older and have my own company i will make original content with great gameplay and content, i am finding more though now that graphics are starting to take a lesser role in games, while yes they are still high, the imediate change from the PS2 to Xbox 360 was not all that great, i saw games that looked like it could run on the PS2 instead of the next gen console. like for example forza 2, the cars were not that much more detaild than Gran Torismo 4, it was the physics and game play that made it better, though i would belive the new GT for the PS3 is going to be good but i will never know.

i agree that companies are rushing games out, i dont know many games that dont need an update of some sort, and lower risks seems to be the way the majour comanies are going with sequels.

i dont think its possible for the games industry to completely fail, the way i see it is only the big companies will produce games, in time consumers will get bored and have too much time on their hands because there are so little successfull games where the bedroom developer will once again be able to produce those good diverse games that we all want.

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 12:24 am
by MakerOfGames
It is true that the game industry wont ever fully collapse, but it could fall to an extreme low that only long time gamers will see as new gamers don't fully understand what classics and fully developed games are with most games being rushed and sequels being made.

I agree. I think that the future will only give more opportunities for independent game developers.

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 5:07 am
by Agentarrow
Well, Let me reassure you, Terra Trooper is supposed to be a "hardcore game" :mrgreen:
The thing that saddens me is that Super Mario Galaxy is a direct sequel to Super Mario 64.
My opinion:

Direct Follow
Have you ever seen exactly how... alike games are, basically people are afraid to make a new idea for two reasons: 1. Afraid of loss of popularity. 2. Afraid that what they're doing to other games will happen to their game. I think it's wrong. First person war games are all the same nowadays. That's why I have picked a few favorites that dare to go where no others have gon before and stick with those. So far, I've got BF2142, that game added difficulty to the series, and the "objective capture" game style got my attention. And Starsiege: Tribes This game is the grandfather of modern war games. A unique first person style, and the difficulty of fairly smart AI in single player made for a classic game. The graphics required attention, but the designers focused directly on making great gameplay.

Whose life is it anyway?
I hate the complicated HUDs they put in games, especially multiplayer. some games you can't tell your friend's stats from yours. very disappointing and frustrating.

That's The END!?!?
Nowadays, they don't focus on a good ending. Halo 3 had one of the worst endings in Video game history! what happened to classic endings? it's as if they're getting close to deadline so they throw random crap at the end and hope it fits. I'm beginning to like games with no storyline, that way there's not a stupid ending. All those games, Super Mario Galaxy, Halo 3, Metroid Prime 3, they all had bad endings. Metroid prime 3: the planet blows up and there's a transmission from Samus that says "Mission Complete" what kind of ending is that!?!?!?!

So I agree, the future provides more opportunities for us, and less for big companies.

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 5:49 am
by darksmaster923
scott wrote:dont wory, when im older and have my own company i will make original content with great gameplay and content, i am finding more though now that graphics are starting to take a lesser role in games, while yes they are still high, the imediate change from the PS2 to Xbox 360 was not all that great, i saw games that looked like it could run on the PS2 instead of the next gen console. like for example forza 2, the cars were not that much more detaild than Gran Torismo 4, it was the physics and game play that made it better, though i would belive the new GT for the PS3 is going to be good but i will never know.

i agree that companies are rushing games out, i dont know many games that dont need an update of some sort, and lower risks seems to be the way the majour comanies are going with sequels.

i dont think its possible for the games industry to completely fail, the way i see it is only the big companies will produce games, in time consumers will get bored and have too much time on their hands because there are so little successfull games where the bedroom developer will once again be able to produce those good diverse games that we all want.
not with all that money they pour in over-hyping the games.

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 8:29 pm
by MakerOfGames
I was actually going to write up a little paper on how the future of the gaming industry is for the independent game developers. So I guess before I ever get that started(if I ever do :P) here are the main reasons I find the future of the industry to be with indies.

Better Technology:
As technology advances independents have the oppertunity to be able to think more about gameplay and less about system requirements. This enables most time to be spent on how the game will be made and not how to make what you can work with what technology can provide.

Industry High Budgets, Free Ideas:
Game companies spend all their money paying people to make their games and more specifically money on coding game engines. In conjunction with advancing technology, freeware engines and opensource engines less streamlined performance is effectivly negated. This means that anyone with an internet connection can get the core of making a game for free and don't have to worry about optimization as technology advances. This lets anyone with an idea have the ability to attempt to make a game with whatever they want in it.

Open Source:
The movement that will enable everyone to get those flashy graphics and advanced shaders that laypeople just don't have the ability to do themselves. People will work on game projects but some will release their content for free usage, Thus the hidden/hard to achieve effects of the industry become public as the few smart/brave enough to tackle them are nice enough to share.

Software: Do more with less
As technology increases programs become more robust and even more intuitive. This simplifies all of the complex tasks of texturing and modelling that experts in the past have only been able to do at a professional level. I am not saying to make the best content you won't need practice and some training yourself, but the length of time to get to the "expert" level will diminish as technology can do the hard work for us.

High Speed Internet:
As technology increases download and upload speeds increase enabling everyone to have access to the large files and resources that one needs to make games. Also it enables the cheapest distribution medium as web space is only getting cheaper and it cost's nothing to upload files for people to download. Thus people can download the large files that independent game makers can upload and leaves out the cost of making hard copy games to be sold on store shelves.

Clearly, the future is independent!

Re: Game Industry: Critical Review

Posted: Wed Feb 20, 2008 10:31 pm
by Agentarrow
So true! (for once, fate is on our side :P)

Re: Game Industry: Critical Review

Posted: Thu Feb 21, 2008 4:36 pm
by jonas
bwahaha we will win this battle. :lol: You definitely should write a paper. I know I would read it, and i'm sure many others would find this interesting as well. I thought it was really interesting Disney Imagineering made ToonTown, then released the engine they used to the public and its opensource. Which now goes by panda3d. I found that to be extremely odd behavior for a big company like that to contribute to indy game development in that way.

Re: Game Industry: Critical Review

Posted: Thu Feb 21, 2008 6:30 pm
by MakerOfGames
That is odd that a big game company would have released the engine as open source. They must have coded a new engine from scratch for some bigger project then or something. I would never expect any game company to do that.

Ok then, I guess I will try to find time to write that paper. Don't expect it anytime soon though. I have sparse free time during semesters at college so it will be a while.

Re: Game Industry: Critical Review

Posted: Thu Feb 21, 2008 7:15 pm
by darksmaster923
least its a nice engine

Re: Game Industry: Critical Review

Posted: Thu Feb 21, 2008 7:32 pm
by fps
ok, this topic and the one on the new physiscs systems are the kind of focused thing i like to see around here. i dont have time to read through this now but when i do i assure you that i have an opinion on this. :lol:
like it really matters what i think. :shock:
no, but i think you all care about this stuff. its nice to see productive posts like this.

Re: Game Industry: Critical Review

Posted: Thu Feb 21, 2008 10:33 pm
by MakerOfGames
fps wrote:ok, this topic and the one on the new physiscs systems are the kind of focused thing i like to see around here. i dont have time to read through this now but when i do i assure you that i have an opinion on this. :lol:
like it really matters what i think. :shock:
no, but i think you all care about this stuff. its nice to see productive posts like this.
Oh course it matters what you think and I will be waiting to hear what you have to say :).
I too enjoy posts about these serious topics as well. Maybe we as a forum can make more of this happen.

Re: Game Industry: Critical Review

Posted: Fri Feb 22, 2008 1:49 am
by Agentarrow
All in favor say Aye!
Aye! :mrgreen:

Re: Game Industry: Critical Review

Posted: Sat Feb 23, 2008 7:33 am
by jonas
I'm definately in favor of this. I enjoy these posts were I can actually come read it and it be about games. Not just random junk. Its nice to read something serious, that someone has actually taken the time to think it out, and not just slamming a bunch of garbage in and pressing submit and celebrating yet another worthless post. I will do my best to do this. Though I definately will not provide as interesting of read as that. I definately want to strive towards making this a great community, with real content. Forget all this spam this is a game development community, its time we start acting like one, and get serious! :D

My spill... lol

Re: Game Industry: Critical Review

Posted: Sat Feb 23, 2008 10:00 pm
by Agentarrow
sorry for the worthless post but:
AYE! :mrgreen: