I can't get bumpmapping to work
Posted: Thu Feb 21, 2008 12:39 pm
No matter which driver I use the base texture only is displayed
My d3d24.ini file is set as below:
[D3D24]
Bpp = 32
ZBufferD = 24
BBufferCount = 1
CompressTextures = 0
FSAntiAliasing = 0
ExtraTextures = 1
NoVsync = 0
Async = 1
DoNotWait = 0
My graphics card (Nvidia gforce 6800 dual graphics card 256mb ram) supports both dot3 and EMBM bump mapping and displays proper bumpmapping in crazybump, 3d brush and neoaxis but only shows the base texture in RF.
My PC is running winxp pro sp2 on 2gb of ram with intel dual core 3.06 ghz processor.
The .act file has base texture BM0_tex.bmp, specular BMS_tex.bmp and normal map BMB_tex.bmp.
I have also tried dot3 BN0_tex.bmp, BNS_tex.bmp and BNB_tex.bmp
I have never seen bumpmapping work in RF but I know it does support it. Is there something I am missing in the setup?
Any ideas on how to make it work in RF anyone?
Has anyone got bumpmapping to work in RF, if so how?
My d3d24.ini file is set as below:
[D3D24]
Bpp = 32
ZBufferD = 24
BBufferCount = 1
CompressTextures = 0
FSAntiAliasing = 0
ExtraTextures = 1
NoVsync = 0
Async = 1
DoNotWait = 0
My graphics card (Nvidia gforce 6800 dual graphics card 256mb ram) supports both dot3 and EMBM bump mapping and displays proper bumpmapping in crazybump, 3d brush and neoaxis but only shows the base texture in RF.
My PC is running winxp pro sp2 on 2gb of ram with intel dual core 3.06 ghz processor.
The .act file has base texture BM0_tex.bmp, specular BMS_tex.bmp and normal map BMB_tex.bmp.
I have also tried dot3 BN0_tex.bmp, BNS_tex.bmp and BNB_tex.bmp
I have never seen bumpmapping work in RF but I know it does support it. Is there something I am missing in the setup?
Any ideas on how to make it work in RF anyone?
Has anyone got bumpmapping to work in RF, if so how?