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static mesh as levels
Posted: Thu Sep 22, 2005 12:34 am
by NSCC_game_design_team
we have managed to bring a static mesh in as a level, but our character gets stuck in the walls when we run collide with them.
looking for a fix
cheers
Posted: Thu Sep 22, 2005 6:29 pm
by Jay
Do you use a Staticmesh only or a Staticmesh with no collision but collision provided by clip-brushes?
Posted: Wed Sep 28, 2005 3:20 pm
by Kamazy
It's much better to use clip-brushes a colision and static mesh as models.Cuz Static mesh still has bugs with colision.Use it with no colision and add clip-brushes for colision this also gives a better framerate.
Posted: Fri Sep 30, 2005 3:43 pm
by Jay
And do NOT use cut brushes. I noticed when i used a cut brush in the level where i used the terrain and the clip brushes that there was a certain area where the staticmesh made funny things with the polys on it(appearing and dissapearing at random, not even being rendered...very ugly). Also i think there was an area where i could fall through.