Help with concept
Posted: Sat Mar 01, 2008 3:06 pm
Wow, I've got a wierd problem. I've had creative 'blocks' a few times in the past but now I have the opposite ... I've started a project but, because of this, it's getting nowhere.
I have too many great ideas to choose from! I have several great game concept ideas and I also want to try out different kind of art and design styles.
I've always wanted to do something like this 'Star Quest' idea but I also have some excellent ideas for a medieval fantasy game and since recently the idea to make a classic 'super hero who saves the city' game has been on my mind. I know, the last one seems a bit corny but I got some interesting ideas for it.
Also, regarding art and design, I can't decide if I want to go for cartoon style (and then what kind of cartoon style) or a more realisticly aimed style.
Normally one chooses the things he likes most, but I really cant decide so I kinda need your help here. Since I cannot make several polls in one thread I've made a little poll myself for you to answer if you'd like. It would really help me out!
I have too many great ideas to choose from! I have several great game concept ideas and I also want to try out different kind of art and design styles.
I've always wanted to do something like this 'Star Quest' idea but I also have some excellent ideas for a medieval fantasy game and since recently the idea to make a classic 'super hero who saves the city' game has been on my mind. I know, the last one seems a bit corny but I got some interesting ideas for it.
Also, regarding art and design, I can't decide if I want to go for cartoon style (and then what kind of cartoon style) or a more realisticly aimed style.
Normally one chooses the things he likes most, but I really cant decide so I kinda need your help here. Since I cannot make several polls in one thread I've made a little poll myself for you to answer if you'd like. It would really help me out!
Thanks for reading!POLL wrote:1) Concept:
A) Space SF
SF, action game where you are part of a crew of a space ship that goes on an adventure which will take on a journey through the galaxy. Mostly an action game but with puzzles to solve and possibly simulation game elements like vehicles and a simple flight simulation.
The game starts where you are a prisoner on a penal mining colony where you must escape from and rescue your crew and ship.
B) Fantasy
Fantasy, you are the last of a now extinct race of humans. During the last great war you've been hidden on another world called Earth where you have grown up to become a young man/woman. Peace has returned to Ardia, the magical realm where our hero originated from, and the portal has been opened for his return ...
The game starts right before our hero gets to Ardia, A magical realm with mixed technologies from primitive to early industrial.
C) Action/puzzle, modern times
One large city with many missions/quest to fulfill. In the beginning of the game you can choose your (super) hero. This game mostly focus on putting in as many different little features and options for your characters to do.
2) Gameplay :
A) 1st person
Classic 'FPS' but focussed on expanding world/NPC interactivity and simulation features.
B) 3rd person
Basic 3rd person view with 'FPS' controls. Focussed on chracter abilities and diversity.
3) Art and design :
A) Abstract Cartoon style
With this I mean the style of cartoon network, Disney or Fox cartoons. Simple, abstract in shape and design, clear and exagurated details with colorfull skins.
B) Manga/western comic style
This means a cartoon style realistycly aimed, influenced by the design of Marvel, DC, Silverhorse and 'Image' comics but the simplicity of eastern manga and anime.
Slightly excagurated 3D design buth with realistic scales and measurements and the skins are without 'texture' effect but shades of color and details are sublty 'drawn' on the skin. This style could allow for a cell-shading effect.
C) Semi-realistic style
Aimed as realisticly as possible, but still created by my art tablet and photoshop. Think of the average style used for 1st person shooters from the mid 90's.