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[not solved] Hanging on ropes

Posted: Mon Mar 03, 2008 4:43 pm
by Danimita92
Hi, I'd like to know how I could do this:
My character has a whip. I want him to shoot at a certain object, and the bone I set at the tip of the whip to stick to the object, and my character to play an animation of him moving forward and backwards, holding on to the whip, on and on until the player hits the jump button, making the character either jump to the next platform, or falling into oblivion, depending on where the player is in that animation.
By the way, I've got the physics modification of RF. Is this possible, or at least partially?

Re: Hanging on ropes

Posted: Tue Mar 04, 2008 5:30 am
by darksmaster923
hmm that would be pretty hard. maybe our advanced scripters like jay and juutis can help you. one way is that you can check the distance to the ledge with get collide distance command, then you can make the player move but restrict axis?

Re: Hanging on ropes

Posted: Tue Mar 04, 2008 3:52 pm
by Danimita92
Hmm, oh BTW, this will be a scripted player

Re: Hanging on ropes

Posted: Thu Mar 06, 2008 11:38 pm
by Danimita92
Okay I change the question:
Is there any way you can attach an actors bone to an entity?