




...showing some melee combat (the player is Eli, the soldier is AI controlled)...
AI coding is quite finished. The enemy can:
- React to the player walking sounds.
- react to pain
- react to the player shooting even if miss the target
- patrol an area and perform actions (basically walk, wait and open doors)
- stand still
- Attack. There's a pathfinding process to avoid obstacles and doorway
- Patrol Alerted to find the player (AI loses his target).
there's a basic cooperation between enemies AI but it must be extended as much possible. right now if pawn ENEMY3 sees you then also ENEMY1 - ENEMY2 - ENEMY3 - ENEMY4 attack you.
this project isn't really a game, this code has to be used in at least one other game (but there the things are even more complex). So I'm planning to make a mini-game or a demo, then you can grab and use the code.
I don't have any art, so I'm planning to grab the graphics from other games, but still I hope to find some skilled modelerer just to customize some model (the hero model and the enemies) and to build one level or more.
