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PLEASE HELP Me Make An act Model Brighter!
Posted: Sat Apr 05, 2008 7:42 pm
by metal_head
Ok so I have a building model exported in Autodesk 3DS format than imported it in Milkshape and exported It in .bdy format.I converted it to .act by Astudio.exe,but when I imported it to the game the model was too dark.How do I make it brighter?
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sat Apr 05, 2008 10:09 pm
by Jay
fillcolor and ambientcolor are your friends. Set a higher value for them and it should be brighter. Where to type in the values, depends on the entity you used to bring your actor into the game - StaticEntityProxy, StaticMesh or Pawn. From there on you should read the appropriate section in the manual and then you know everything you have to.
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sat Apr 05, 2008 11:51 pm
by metal_head
Well I set the ambient color to 255 255 255 and the fillcolor to 255 255 255 and still no effect ...
Look at the picture I uploaded and see how dark is the building.
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sat Apr 05, 2008 11:53 pm
by Jay
Some entities have a UseFillColor entry that has to be set to true so that the FillColor works.
If this does not help then you have to make the texture brighter.
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sun Apr 06, 2008 12:50 am
by metal_head
Well I'm using the static entity proxy and can't see that field I don't want to use static mesh because the model will be empty and I don't want to walk thrue it.Which entity can I use except the static mesh static entity proxy and the Pawn entity?
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sun Apr 06, 2008 6:11 am
by darksmaster923
you could just make the texture brighter you know
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sun Apr 06, 2008 11:23 am
by bernie
Or 1: you can use StaticEntityProxy (SEP) set NoCollision true as your model for texture and use StaticMesh made invisible and placed in the exact same position for collision . Or 2: SEP as above and clip brushes for collision. I found the above method 2 best if you want to be inside the model.
Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Sun Apr 06, 2008 11:28 am
by metal_head
Thanks I'll se what I can do!

Re: PLEASE HELP Me Make An act Model Brighter!
Posted: Thu Apr 17, 2008 2:30 am
by dylanwinn
Awesome mapping, models and such! Did you make the gun yourself? (I'm pretty sure I have never seen it before, but it does look kinda like the shotgun that comes with RF...)