Page 1 of 1

Help please! compiling 2 or more rooms that are connected...

Posted: Sun Apr 13, 2008 8:10 pm
by CDCDCDCD
Whenever i try to put two levels together and i use the CUT BRUSH tool to make the door between them, this is what it says...

ERROR COMPILING LEVEL.

** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 30
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 30
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 74.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.

What do i do?!?! I AM SO MAD! :x :x :x :cry:

HELP

It works on levels when i make 1 room not 2 or more!

Re: Help please! compiling 2 or more rooms that are connected...

Posted: Sun Apr 13, 2008 8:37 pm
by QuestOfDreams
http://www.realityfactory.info/forum/vi ... f=3&t=3342

Make sure there is no leak in your level. Make sure you have placed all necessary entities inside the level.

Re: Help please! compiling 2 or more rooms that are connected...

Posted: Sun Apr 13, 2008 8:40 pm
by CDCDCDCD
I just figured it out...

I made the rooms connect then i put doors in the opening of the holes...

Then it said there was a leak.. so i just put a hollow box around level, thanks anyways...

Re: Help please! compiling 2 or more rooms that are connected...

Posted: Sun Apr 13, 2008 8:42 pm
by CDCDCDCD
Another thing... How do i put NPC's in the level?

Re: Help please! compiling 2 or more rooms that are connected...

Posted: Sun May 04, 2008 5:46 am
by ArKanuS
Read the tutorials at http://www.cse.cuhk.edu.hk/~csc7280/lecture/lecture.htm
Read the edit_# tutorials (e.g. edit_tutorial1.pdf)
It will give you a massive headstart in RFEdit and Pawn scripting (aka NPCs)

Re: Help please! compiling 2 or more rooms that are connected...

Posted: Fri May 16, 2008 9:41 pm
by AndyCR
CDCDCDCD wrote:I just figured it out...

I made the rooms connect then i put doors in the opening of the holes...

Then it said there was a leak.. so i just put a hollow box around level, thanks anyways...
That's a bad way to do it, actually. If you place a box around the entire level, the optimization process which showed the leak can't work at all, resulting in backfaces not being removed and bad performance. The better way is to figure out where it's leaking and fix it.

One thing you should know is that doors due to being models are counted as entities, and as such cannot be used to seal leaks. You have to enclose them entirely in brushes.