Blending 2 anims & other questions
Posted: Fri Apr 25, 2008 7:46 pm
Hey guys!
I discovered RF several weeks ago and immediately got carried away with it's features, and started to design a game. As amateur game programmer, I do understand what it takes to create a game, even if the engine is already up and running. However, my design process keeps halting since I don't know or understand all the features in RF. Since I'm not a native speaker, reading manuals is sometimes frustrating and too time consuming.
(1)The manuals talk alot of animation blending. Does this mean I can make separate animations for the upper body and the lower body of an actor? For example, is it possible to make a running animation, where only legs are animated, and the animations for upper body, like idle and shoot. Now in scripting, can I tell the program to use leg animation and either of these upper body animations at the same time? This would reduce animation process considerably. I'm used to modelling, but animations are a new thing to me.
(2)I just explored script files, and learned that they are really bitchy in syntax, especially with comment lines. Anyway, the player can be scripted to a certain point, but as i'm making an isometric game I would need some camera control routines for this. Are there any functions for the camera?
(3)While making some tests with World Editor 2.0, I couldn't disable the sliding on angled surfaces. I set the slideslope to 0 and slidespeed to 0 in EnvironmentSetup, but the player actor still keeps sliding on a plane in 45 degrees. How come?
I discovered RF several weeks ago and immediately got carried away with it's features, and started to design a game. As amateur game programmer, I do understand what it takes to create a game, even if the engine is already up and running. However, my design process keeps halting since I don't know or understand all the features in RF. Since I'm not a native speaker, reading manuals is sometimes frustrating and too time consuming.
(1)The manuals talk alot of animation blending. Does this mean I can make separate animations for the upper body and the lower body of an actor? For example, is it possible to make a running animation, where only legs are animated, and the animations for upper body, like idle and shoot. Now in scripting, can I tell the program to use leg animation and either of these upper body animations at the same time? This would reduce animation process considerably. I'm used to modelling, but animations are a new thing to me.
(2)I just explored script files, and learned that they are really bitchy in syntax, especially with comment lines. Anyway, the player can be scripted to a certain point, but as i'm making an isometric game I would need some camera control routines for this. Are there any functions for the camera?
(3)While making some tests with World Editor 2.0, I couldn't disable the sliding on angled surfaces. I set the slideslope to 0 and slidespeed to 0 in EnvironmentSetup, but the player actor still keeps sliding on a plane in 45 degrees. How come?