RFSX Library
Posted: Sun Apr 27, 2008 9:45 pm
Let's see if I can get this right this time(if you don't know what I mean, don't ask... )
Here's "Reality Factory Script eXtensions" version 0.1.1
Features:
File library:
Saving and loading script files at runtime(Can we say "live debugging"?)
Note: The function for saving scripts has some simkin related errors/glitches(it's a simkin function).
One in particular seems to be related to the comments in arrays bug, and I'm going to look into fixing that.
Math library:
Standard math functions... Why, you ask? Well, because this library can be accessed by any type of script.
Vector type:
Implements a vector in simkin scripts, and provides access to the comon vector math ops.
Integration into any build should be a cinch, since it only takes two simple lines of code.
My intention for RFSX is to provide generalized interfaces for advanced scripting tasks, to help alleviate the stress of figuring out jimmy-rig and work-around ways to do things. RFSX-based scripts will require a greater knowledge of simkin scripting, and in some ways more effort(in others less), but will be much more flexible and capable.
For v 0.2.0, basic gui interface and some more object types are on the agenda.
Feedback, suggestions, and bug reports will be much appreciated. Enjoy.
Edit:
Bloody hell... Forgot to export the makefile from msvc, again(I don't use visual studio for editing, so I do a command line compilation with an exported makefile...) So, when I test-compiled after breaking it down into multiple file, no errors, because it was compiling the old single file!
Well, if this package doesn't work, I'll jump of a cliff.
Here's "Reality Factory Script eXtensions" version 0.1.1
Features:
File library:
Saving and loading script files at runtime(Can we say "live debugging"?)
Note: The function for saving scripts has some simkin related errors/glitches(it's a simkin function).
One in particular seems to be related to the comments in arrays bug, and I'm going to look into fixing that.
Math library:
Standard math functions... Why, you ask? Well, because this library can be accessed by any type of script.
Vector type:
Implements a vector in simkin scripts, and provides access to the comon vector math ops.
Integration into any build should be a cinch, since it only takes two simple lines of code.
My intention for RFSX is to provide generalized interfaces for advanced scripting tasks, to help alleviate the stress of figuring out jimmy-rig and work-around ways to do things. RFSX-based scripts will require a greater knowledge of simkin scripting, and in some ways more effort(in others less), but will be much more flexible and capable.
For v 0.2.0, basic gui interface and some more object types are on the agenda.
Feedback, suggestions, and bug reports will be much appreciated. Enjoy.
Edit:
Bloody hell... Forgot to export the makefile from msvc, again(I don't use visual studio for editing, so I do a command line compilation with an exported makefile...) So, when I test-compiled after breaking it down into multiple file, no errors, because it was compiling the old single file!
Well, if this package doesn't work, I'll jump of a cliff.