
I wanted to start by finishing up my menu script so I could release it to anyone who wants to make an RPG. The only functionality that is missing right now (besides the function of each item, which will be left up to the user) is saving the number of each item the player has. I know I can use attributes to save this info, however, I would like to use Save Points in my game instead of the default save function. I was wondering if it was possible to save other info by calling a function at a save point. I've tried to look through the manual and couldn't find anything but I may have missed it.
If this isn't available perhaps it should be a feature for a future release.