I have an actor in .act format and I wanted to edit it in milkshape so I converted it to .bdy with astudio,but when I imported it in Milkshape,the program gave an error and threw me out.The same is when I converted it to .max and imported it in 3DS Max...Any suggestions
I've uploaded my 3D model too in case you want to see.
Converting Problems...HELP!
- metal_head
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Converting Problems...HELP!
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Re: Converting Problems...HELP!
In the tools menu in Milkshape, there is a "Decompile Genesis Actor" menu item. Use that to make a BDY and several MOT files (if animated). The BDY is the polys and the MOT is the animations.
If the BDY importer is crashing, use Milkshape 1.7.1 if you can find it.
If the BDY importer is crashing, use Milkshape 1.7.1 if you can find it.
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- metal_head
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Re: Converting Problems...HELP!
I don't think you understood.I have the BDY file,I converted it with the Astudio,but Milkshape crashes when I load the model.The 3ds max is also crashing and I don't know what is the problem.
- QuestOfDreams
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Re: Converting Problems...HELP!
Huh? What did you do with AStudio if you already have the bdy file?I have the BDY file,I converted it with the Astudio,but Milkshape
If the actor has been compiled with a TGA texture Milkshape will crash when you try to import the decompiled actor ...
- metal_head
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Re: Converting Problems...HELP!
nevermind now,I decompiled it with equity 4.0 and it's OK