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Texture problem

Posted: Tue Jun 03, 2008 6:19 pm
by DsK
Hello, I was making a level and everything was going smooth until I started downloading some textures to put inside the level. This is what I did:

*downloaded the texture
*made the texture 512x512(since it has to be in the power of two)
*textured my level

(then after I did that I exited out of RF to do something and when I opend my level up some walls were purple ,blue,green just a solid color.. and it wasn't the texture at all so I ran my level in preview mode and where it was purple,blue and green it was some other texture (not the one I put for that wall it was a different one.))

help please!

Note: Do I need to put the texture in a lower power of two? whats happening?

Re: Texture problem

Posted: Tue Jun 03, 2008 6:30 pm
by ardentcrest
1 : which editor are you using (rfeditpro, world editor 2 or what).

2 : when in the editor. can you see your new texture in the textures menu.

Re: Texture problem

Posted: Tue Jun 03, 2008 6:38 pm
by DsK
1. I said I am using RF so RF edit pro..
2. Ok, I see my new textures after I put them into RF.. Here is the problem: my walls or floors get a different texture than they are suppose to have... for example. I downloaded this wallpaper texture and i sized it to 512x512 and I put this texture in the kitchen of my level, and the living room floor has a brick texture, when I run my level in preview mode I see that the wall paper is in the kitchen(where its suppose to be and on living room floor where the brick is suppose to be.)

Re: Texture problem

Posted: Tue Jun 03, 2008 6:59 pm
by ardentcrest
have you tryed to reaply the textures the right faces

Re: Texture problem

Posted: Tue Jun 03, 2008 9:20 pm
by Jay
The first problem you mentioned, the green, purple, etc walls, can be solved by pressing the button next to the 'Build *.bsp file' button (It is called 'Rebuild Textured View')

For the second problem, all i can think about is the texture naming convention: Make sure your textures have different names in the first 8 characters, otherwise the level editor might confusethem when compiling.

Re: Texture problem

Posted: Wed Jun 04, 2008 2:03 am
by DsK
Thanks Jay!