How To Make A River Or A Waterfall
- metal_head
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How To Make A River Or A Waterfall
Well I tried a lot of ways,but couldn't do ot right.I want to make a moving river,so I tried to make the water to look like it's moving with the TextureProc flow,but the result wasn't quite impressive...I tried with moving platforms too,but it was worse,so can you help me make the testure of the river look like moving water in one direction
Re: How To Make A River Or A Waterfall
One way is building it from brushes with an animated texture. You could add sprites fro steam and add a fitting ambient water sound.
- metal_head
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Re: How To Make A River Or A Waterfall
Well,I've tough of that,but isn't there easyer way of doing it?
Re: How To Make A River Or A Waterfall
no.
sorry but that's the only answer i can give to this question.
sorry but that's the only answer i can give to this question.
Everyone can see the difficult, but only the wise can see the simple.
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- metal_head
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Re: How To Make A River Or A Waterfall
Oh too bad ...Well,maybe this is the wrong place to ask,but does anybody know a program for making seamless animations.Except a river i want to make another thing:I'm making a level where you are in a big futuristic (something like the second level of sonic heroes if you've played it) And I want to ad flying cars there so the best way to do it I think is making an animated gif with flying cars,making it transparent and putting it between the buildings where the player can't reach so it will look like real flying cars,but it'll be only an animation
- ardentcrest
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Re: How To Make A River Or A Waterfall
Just thinking that for a river you could use Feds Realistic water tutorial and change the water to move in one direction.
and for the water fall the same Realistic water tutorial with added ParticleSystemProxy,Rain droping down from the top and with FloatingParticles and foglight at the base.
I might try this myself if I can find the time.
and for the water fall the same Realistic water tutorial with added ParticleSystemProxy,Rain droping down from the top and with FloatingParticles and foglight at the base.
I might try this myself if I can find the time.
He's a Bot Jim, But not as we know It.
Re: How To Make A River Or A Waterfall
Well, in photoshop it's easy.
Simply make the water texture and make it seamless. There are numerous tutorials around the web! then use the offset tool to make the water move in about four different textures and you're basically done!
Simply make the water texture and make it seamless. There are numerous tutorials around the web! then use the offset tool to make the water move in about four different textures and you're basically done!
- metal_head
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Re: How To Make A River Or A Waterfall
I'll see what I can do
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Re: How To Make A River Or A Waterfall
You could add another layer on top of the water with a semi-transparent picture of a reflection and make it move with the water
- metal_head
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Re: How To Make A River Or A Waterfall
I was thinking about that too,and for a waterfall what do you think,is rain entity a good idea
Re: How To Make A River Or A Waterfall
Maybe use the VideoTextureReplacer entity to replace the waterfall's texture with a video of running water or a video of an actual waterfall.
Re: How To Make A River Or A Waterfall
Yes I've been messing around with this for the last day or two. I thought this would be the best option but I can't get it working correctly yet. It doesn't work too well with .gif files so I made a short .avi movie of running water and that is a little better but not good enough. I'll keep bashing away at it and see if I can come up with something. It does seem that you need a different file for each direction ie. one for a north/south running stream and another for east/west etc. Very messy but I think it's doable with a bit of patience.Maybe use the VideoTextureReplacer entity to replace the waterfall's texture with a video of running water or a video of an actual waterfall.
Edit
I discovered that you can use negative values in the texture proc flow control so you can get the water to flow downwards, so that is the answer. In my case it was making a decent water texture and setting the flow to 0, -40 that gives a half decent waterfall effect.
Re: How To Make A River Or A Waterfall
K... IV spent alot of time on waterfalls... Not being an artist ( nice looking textures) I ended up using the floating paticles.. But I cant have more than 1000 at the same time..
Heres what I did...
I need the fall to go 500 down so I used 5 F.P entities. ( just using one I need way to many particles to fill the fall)
Set The particle creation limit to 50.
first F_P = drop down 150. with a color of solid blue.
2 F.P = drop 150 color a little lighter...
3 -5 F.P same thing just lightened the color till white ( or what ever color looks good for you)
Then sized them all to look like water drops. ( this took time for me but finally got it) what I used as a texture was the flame.bmp sized to 0.2. Then I opend the default a_flame.bmp.. made the image all black and added in random white specks on it. ( this created more than double water droplets in game) saved it as waterfallAlpha.bmp.
used this as my alpha in all the F.P. This worked fairly well.
Now added in a splash at the bottom. and a splash at top.. some terrain around with a sound...
oh ya... I tried using a brush at first.. ( my textures strike again and looked bad for me) But anyway.. try out using
the arch brush... Start point = 90 .....end point = 180.. size it up... this should give you the " LOOP" at the top of the
fall..
Heres what I did...
I need the fall to go 500 down so I used 5 F.P entities. ( just using one I need way to many particles to fill the fall)
Set The particle creation limit to 50.
first F_P = drop down 150. with a color of solid blue.
2 F.P = drop 150 color a little lighter...
3 -5 F.P same thing just lightened the color till white ( or what ever color looks good for you)
Then sized them all to look like water drops. ( this took time for me but finally got it) what I used as a texture was the flame.bmp sized to 0.2. Then I opend the default a_flame.bmp.. made the image all black and added in random white specks on it. ( this created more than double water droplets in game) saved it as waterfallAlpha.bmp.
used this as my alpha in all the F.P. This worked fairly well.
Now added in a splash at the bottom. and a splash at top.. some terrain around with a sound...
oh ya... I tried using a brush at first.. ( my textures strike again and looked bad for me) But anyway.. try out using
the arch brush... Start point = 90 .....end point = 180.. size it up... this should give you the " LOOP" at the top of the
fall..
- ardentcrest
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Re: How To Make A River Or A Waterfall
Show us some pics. Love to see it
He's a Bot Jim, But not as we know It.
Re: How To Make A River Or A Waterfall
sorry to say... internet back home is down..(low funds) but if anyone takes the time to run this idea could you pls let me know how it looks to you.? Any advice is ALWAYS great.. Water has been my biggest enemy yet.. Still cant get a
'sprouting' fountain to work 'just so' as of yet
'sprouting' fountain to work 'just so' as of yet