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OK,I saw it working,but how do you make it?
Posted: Fri Jun 20, 2008 2:36 pm
by metal_head
I asked the question behore,but didn't get the answer I was looking for.
http://www.youtube.com/watch?v=QQBWDrba ... re=relatedThat's a video of the Skullcrack's menu.How can you put 3d objects in the menu?
Re: OK,I saw it working,but how do you make it?
Posted: Fri Jun 20, 2008 3:50 pm
by Zidane
Hi metal_head. I make this menu in Entidad3D. But in RF is easy.
The menu is a BSP level, you can use fixed camera and the 3d objects you use StaticMesh or StaticEntityProxy entities for put is.
Re: OK,I saw it working,but how do you make it?
Posted: Fri Jun 20, 2008 5:40 pm
by Sph!nx
That's basically what I said when you asked before...
You still meet the 2D menu when you first start your game, or is there also an option to disable that? In other words, is there a way to disable the menu and immediately load a .bsp?
Re: OK,I saw it working,but how do you make it?
Posted: Sun Jun 22, 2008 8:06 pm
by metal_head
OK,now I have a level,but how do I put the menu with a static mesh or static entity proxy?
That's basically what I said when you asked before...
You still meet the 2D menu when you first start your game, or is there also an option to disable that? In other words, is there a way to disable the menu and immediately load a .bsp?
Sorry Sph!nx,I didn't understand it....and I still can't

.I just don't have an idea how to do it.It sounds simple,but I still don't see how am I gonna put the menu in the BSP level using static meshes and entities.
Re: OK,I saw it working,but how do you make it?
Posted: Sun Jul 06, 2008 7:34 pm
by metal_head
Guys,can someone help me?I really want to make a menu like that in my game.I've been trying to do it for weeks and nothing...
Re: OK,I saw it working,but how do you make it?
Posted: Tue Jul 08, 2008 7:58 pm
by Juutis
You can't replace the menu with a menu like that. You always get the menu that consists of bitmaps when you run RF. You'd have to click 'New Game' and then load a .bsp map that is like the menu in that video. You could add a pawn that you could write a script for. A script that displays the texts and buttons on the screen. But I fail to see any use for this until we can skip the RF's menu and load a level immediately on startup.
Re: OK,I saw it working,but how do you make it?
Posted: Tue Jul 08, 2008 8:29 pm
by Danimita92
Juutis wrote:You'd have to click 'New Game' and then load a .bsp map that is like the menu in that video.
You could make it so you can only clic on a button saying something like "Click to begin" or something like that.
Re: OK,I saw it working,but how do you make it?
Posted: Tue Jul 08, 2008 8:36 pm
by Juutis
Danimita92 wrote:You could make it so you can only clic on a button saying something like "Click to begin" or something like that.
Well, yeah. That's possible but what about the stuff that's in the built-in menu? Such as the gamma and volume sliders, controls, or the most important: Save and load game.

You can't script those... yet.
I don't think a .bsp menu is worth it right now. It sure is possible but pretty limited. Maybe in the future...
Re: OK,I saw it working,but how do you make it?
Posted: Tue Jul 08, 2008 10:09 pm
by metal_head
Too bad,it's hard for me to edit scripts yet I can't handle something like this.OK than,maybe I'll put a giant animated GIF for a background or something.