call PLAYER animation form pawn script

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creekmonkey
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Joined: Tue Oct 23, 2007 2:55 pm

call PLAYER animation form pawn script

Post by creekmonkey »

Is it possible to call a "Player" animation from within a pawn script?

I have tried using the AnimateEntity("animation", "Player", true ); command with no luck.
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QuestOfDreams
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Re: call PLAYER animation form pawn script

Post by QuestOfDreams »

No, this is not possible.
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creekmonkey
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Re: call PLAYER animation form pawn script

Post by creekmonkey »

Thanks QOD. I didnt thik it was possible but never hurts to ask and make sure.
Danimita92
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Re: call PLAYER animation form pawn script

Post by Danimita92 »

You could make a scripted player, though. Those can have all the animations you want, I think.
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