Is it possible to call a "Player" animation from within a pawn script?
I have tried using the AnimateEntity("animation", "Player", true ); command with no luck.
call PLAYER animation form pawn script
- QuestOfDreams
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Re: call PLAYER animation form pawn script
No, this is not possible.
- creekmonkey
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Re: call PLAYER animation form pawn script
Thanks QOD. I didnt thik it was possible but never hurts to ask and make sure.
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Re: call PLAYER animation form pawn script
You could make a scripted player, though. Those can have all the animations you want, I think.