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call PLAYER animation form pawn script
Posted: Tue Jun 24, 2008 4:19 pm
by creekmonkey
Is it possible to call a "Player" animation from within a pawn script?
I have tried using the AnimateEntity("animation", "Player", true ); command with no luck.
Re: call PLAYER animation form pawn script
Posted: Tue Jun 24, 2008 6:54 pm
by QuestOfDreams
No, this is not possible.
Re: call PLAYER animation form pawn script
Posted: Tue Jun 24, 2008 8:09 pm
by creekmonkey
Thanks QOD. I didnt thik it was possible but never hurts to ask and make sure.
Re: call PLAYER animation form pawn script
Posted: Wed Jun 25, 2008 1:30 pm
by Danimita92
You could make a scripted player, though. Those can have all the animations you want, I think.