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Where to start?

Posted: Sun Jul 06, 2008 11:42 am
by Sph!nx
Hi, as you probably know, I'm currently trying to script a player pawn for a model with a few basic animations. However, I find it very difficult and I'm beginning to think that, starting off with a player pawn is very hard to begin with.

So, I need some suggestions of what is relative simple to create. It doesn't really matter what (NPC, weapon, item, game play element, etc.) as long as it's fitting for a "random" third person action game. It's just to learn from.

Note, that all content (models, animations, world, graphics) will be created by myself to fit whatever I need. So don't worry about that. Who's got some great ideas for me then? :D

Re: Where to start?

Posted: Tue Jul 08, 2008 8:05 pm
by Juutis
I'd go for a NPC. When I started I made a simple pawn first. Just a guy who stood there playing his idle animation. Then I made him walk along a path made of scriptpoints while playing his walking animation. Then I merged the two! The guy walked along the path and stopped at every scriptpoint and played his idle animation! Woah! :D

Anyway, I gradually got my pawn to "see" the player and in the end it even attacked and could kill the player. Ever since I've been improving and right now I think I call myself above than average scripter. I have learned a lot, but I still have a lot to learn. :)

Re: Where to start?

Posted: Tue Jul 08, 2008 10:19 pm
by Sph!nx
Great, thanks. As you might have seen I've started with a player. :lol: Now I will use the standard for my first game and also try with something simpler.

Gonna try to do the pawn like you did :)