What Is The Best Way Of Making It?
Posted: Wed Jul 09, 2008 12:43 am
I've posted a lot of topics about pawn bleeding,but after many tries I just couldn't do it right.I made the pawns bleed using the pain order and instead of animation there I put an explosion named blood...
But that's not working for me,because when the pawn gets damaged,yes,he starts bleeding,but he stops for a moment till he bleeds.
I saw that in one of the Juutis's scripts there is a command called check_damage,which I think detects if the pawn's health attribute is being modified it activates the explosion,but I asked about that and nobody answered (maybe it was a stupid question).I cuildn't get that command to work in my scripts(I'm working with the perfectai.s most of the time).
SOON I'll have to release the demo of my game,but I won't be able to do it if I can't get the bleeding right...so please,would you guys be so kind and help me solve this problem.Tell me how you make the blood in your games.Sorry that I'm writing another blood topic again,but I just can't get this to work.
Code: Select all
AddExplosion("blood",GetLastBoneHit(),0,0,0);
I saw that in one of the Juutis's scripts there is a command called check_damage,which I think detects if the pawn's health attribute is being modified it activates the explosion,but I asked about that and nobody answered (maybe it was a stupid question).I cuildn't get that command to work in my scripts(I'm working with the perfectai.s most of the time).
SOON I'll have to release the demo of my game,but I won't be able to do it if I can't get the bleeding right...so please,would you guys be so kind and help me solve this problem.Tell me how you make the blood in your games.Sorry that I'm writing another blood topic again,but I just can't get this to work.