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Changelevel question

Posted: Wed Jul 09, 2008 7:54 pm
by Sph!nx
The 'changelevel' entity works exactly like half-life's changelevel entity. In half-life you can go forth and back between those changelevels and the things you've done the previous time in that map are still applied. Example: I break a box in map A and travel to map B. I return to map A and the box is still broken.

Does this apply for RF as well?

Re: Changelevel question

Posted: Thu Jul 10, 2008 12:10 am
by Jay
No. To do somethign liek this, you must store all the states in attributes and apply them at each level start.

Re: Changelevel question

Posted: Thu Jul 10, 2008 12:58 am
by Sph!nx
Thanks a lot! This needs me to reconsider my world building strategy. lol

Re: Changelevel question

Posted: Wed Jul 23, 2008 2:12 pm
by Masta_J
I can think of one or two ways to accomplish this, but at first thought they seem pretty messy. How would you recomend going about it?