charector select
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
charector select
I have a game almost finished. I edited the realityfactory.ini file, and set UseCharSelect=false, now the scale and rotation of my player is not right, and if I change them in the charector.ini it doesnt change anything. As long as UseCharSelect=true everything is fine. What am I doing wrong????
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: charector select
Seems this may be a bug, although Ive seen it work in other demo's. I tried rebuilding my actor (modified virgil) in milkshape, re-scaling and changing the rotation, which fixed the problem in the starting level. BUT! When i changed to next level the actor rotation and scale was wrong again. If it is a bug any possible workarounds?
- QuestOfDreams
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Re: charector select
This is not a bug. The character.ini file is only used if more than 1 player actors are needed. Otherwise scale and rotation are determined by the PlayerSetup entity.
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: charector select
Well for what ever reason, changing player rotation and scale in the playersetup doest work either as long as UseCharSelect is set to false in the realityfactory.ini. I thought it might be my modified virgil actor so I used the original virgil with the same result. So if no bug then guess I have to keep digging.
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: charector select {SOLVED}
Solved the problem by deleting both the playersetup and playerstart entities then putting new entities back in the game. I have no idea why this would correct the problem, but it worked.
- metal_head
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Re: charector select
It seems that you have messed the ActorRotation column .