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Level Size

Posted: Wed Jul 23, 2008 2:54 pm
by Masta_J
Hi guys.

Just wanna know, is there a way around RF's level size restriction? I have created a level at max size, and then duplicated it and put a cut brush between the two levels to join them. The level compiles with the two rooms, but when I add the cut brush, I get a "leak". I have also tried doing this with a teleporter entity which also compiles until I add the teleporttarget entity. What my aim is, is to create a game consisting of three or four really large areas/stages.

Re: Level Size

Posted: Wed Jul 23, 2008 8:16 pm
by Sph!nx
Well, I believe you can make a large level, as long as you don't make it from one square brush. Another solution is to scale everything, from world to models, down to a smaller scale.

You also need to block visibility, so that the engine does not render everything in the map at once. You can do this by making your larger area from smaller areas or you can use blocked visibility with a fog effect.

Re: Level Size

Posted: Thu Jul 24, 2008 10:51 am
by Jay
Please do not use cut brushes and hollow brushes. If you do this, it confuses the compiler and it creates WAAAY to much leafs in the BSP-Tree. Which makes the game slower. I have tested this. Use normal brushes instead and build it all brush by brush. You can do amost everything you could do with cut brushes with normal brushes too.

Re: Level Size

Posted: Thu Jul 24, 2008 11:25 am
by Masta_J
Cool guys, thanks for the tips. Later