Level Size
Posted: Wed Jul 23, 2008 2:54 pm
Hi guys.
Just wanna know, is there a way around RF's level size restriction? I have created a level at max size, and then duplicated it and put a cut brush between the two levels to join them. The level compiles with the two rooms, but when I add the cut brush, I get a "leak". I have also tried doing this with a teleporter entity which also compiles until I add the teleporttarget entity. What my aim is, is to create a game consisting of three or four really large areas/stages.
Just wanna know, is there a way around RF's level size restriction? I have created a level at max size, and then duplicated it and put a cut brush between the two levels to join them. The level compiles with the two rooms, but when I add the cut brush, I get a "leak". I have also tried doing this with a teleporter entity which also compiles until I add the teleporttarget entity. What my aim is, is to create a game consisting of three or four really large areas/stages.