Transformations
Posted: Thu Jul 24, 2008 12:23 pm
Hi all, just a quick question. Is there a way of changing a pawn actor in game without changing the script or szEntityName. So sort of a transformation if you must. Currently, I am using a trigger which spawns another pawn and hides the current with a PawnRender(false); command. What my aim is, is to keep the same szEntityName for my second/transformed pawn, but when I use SwitchView() it attaches the camera to my unseen Pawn...