Different health bars?
Posted: Thu Jul 24, 2008 4:39 pm
I dunno, but is it possible to make another health bar that goes down over time? I want to use it for my hunting feature.
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What will this be used for?You want to have another health attribute or something else?make another health bar that goes down over time
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.
metal_head wrote:What will this be used for?You want to have another health attribute or something else?make another health bar that goes down over time
Tell me,I'm a newbie ,but I might be able to help you.
steven8 wrote:I think this is what you are looking for. From The manual on Entity References:
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.
I will. :3steven8 wrote:You're welcome. Let us know if you have any trouble getting it to work.