Simkin scripting weirdness..!

Topics regarding Scripting with Reality Factory
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Graywolf
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Simkin scripting weirdness..!

Post by Graywolf »

Code: Select all

{

MESS [null]

Spawn[()
{

Console(true);
LowLevel("TheWeird");

}]

TheWeird[()
{

MESS = "(mess) { debug(mess);}";
MESS("Weird, isn't it?!");

}]

}
"So, what's the life of a programmer like?" "...Huh? What life?!"

RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
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Sorington
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Re: Simkin scripting weirdness..!

Post by Sorington »

I don't understand it lol :P
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Graywolf
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Re: Simkin scripting weirdness..!

Post by Graywolf »

It assigns a function to a variable on the fly. It's just a Simkin quirk kinda thing.
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Sorington
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Re: Simkin scripting weirdness..!

Post by Sorington »

oh I see
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Jay
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Re: Simkin scripting weirdness..!

Post by Jay »

Wow. I never knew that. I wonder what you can do with it? I mean, in real game applications?
Everyone can see the difficult, but only the wise can see the simple.
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Graywolf
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Re: Simkin scripting weirdness..!

Post by Graywolf »

I can't think of any actual game applications, right off hand. (There's probably some use for it...) However, this does have significant implications in relation to live script debugging.
"So, what's the life of a programmer like?" "...Huh? What life?!"

RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
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Juutis
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Re: Simkin scripting weirdness..!

Post by Juutis »

Wow indeed. I never knew you could do something like this either. Thanks for sharing that Greywolf. :)
Pain is only psychological.
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