Armour mesh attachments
Posted: Sun Jul 27, 2008 2:19 pm
I read about the new attachment feature for Pawns.
I tried to attach an attribute (that has the same skeleton with the player and fits)
to the standard player,and
1.the attribute keeps always the same orientation in space,does not animate with the player and,
2.as the player moves it gets left behind a little,and when the movement stops it moves back in "place".This last does not happen when i switch to openGL driver.
What do you suggest-
should i try to find scripted player demos and switch to a Pawn player,or
wait untill the armour attachments works also for the standard player?
In case nothing is done with the standard player attachments,
i will propably have to
1.Keep the standard player and use the same mesh shape and change armour materials
or
2.Try the pawn player and hope that i will find a somewhat "complete" scripted player script which includes hud,inventory,saving attributes between levelchange etc.
I tried to attach an attribute (that has the same skeleton with the player and fits)
to the standard player,and
1.the attribute keeps always the same orientation in space,does not animate with the player and,
2.as the player moves it gets left behind a little,and when the movement stops it moves back in "place".This last does not happen when i switch to openGL driver.
What do you suggest-
should i try to find scripted player demos and switch to a Pawn player,or
wait untill the armour attachments works also for the standard player?
In case nothing is done with the standard player attachments,
i will propably have to
1.Keep the standard player and use the same mesh shape and change armour materials
or
2.Try the pawn player and hope that i will find a somewhat "complete" scripted player script which includes hud,inventory,saving attributes between levelchange etc.