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Proposal: New generic scripted player
Posted: Tue Jul 29, 2008 1:29 pm
by Graywolf
@Advanced Scripters: Hey, since we seem to be on a generic support script kick, shall we team up and put together a new generic player script?
Re: Proposal: New generic scripted player
Posted: Tue Jul 29, 2008 1:32 pm
by Juutis
Yeah, I've been planning something like that too. So why not.
A new generic enemy AI wouldn't hurt, either.
Re: Proposal: New generic scripted player
Posted: Tue Jul 29, 2008 1:44 pm
by Graywolf
Alright. Since the standard player handles first person pretty well, I was thinking a third person focus would be best. So, we need a features list.
These are what I can think of off the top of my head:
Multi-attack melee and ranged combat
Lock on auto-targeting
Custom camera management
Proper jumping support
Configurable HUD integration
Now... I gotta brew a pot of coffee. It's gonna be a long day.
Re: Proposal: New generic scripted player
Posted: Tue Jul 29, 2008 6:51 pm
by Juutis
Hmm, that's gonna be one heck of a script. It should also be easily customizable. Let's face it, it's impossible to create a scripted player to suit everyone's needs. I think we should create more like a frame of a scripted player. One that has all the basic stuff and some more advanced stuff so that they can be easily modified. So that in order to add something to the script you wouldn't have to change a dozen different orders.
Anyway, that's just how I feel.
BTW, I think I could write a generic 1st person weapon script. I could use the scripts I've already written for my game. Expand them a little to make them more flexible, perhaps.
Re: Proposal: New generic scripted player
Posted: Tue Jul 29, 2008 7:26 pm
by Graywolf
Juutis wrote:Let's face it, it's impossible to create a scripted player to suit everyone's needs. I think we should create more like a frame of a scripted player.
That's very true. My thought here is: The usual form of scripted player is some variation of the third-person, free-roaming, platformer type(Zelda, Splinter Cell, Soul Reaver, etc... The list goes on, an on, an...) If we can lay all the standard groundwork for that, I'm thinking it'll make it quite a bit easier for people to start in with scripting players.
Juutis wrote:I think I could write a generic 1st person weapon script.
Alright... I'll start on the core framework and motion/anim-handling. I'm going for a component approach, where the core framework has a generic interface that the various parts of the script plug into. That'll allow the scripter to swap out parts of the player for their own code, as they see fit.
Re: Proposal: New generic scripted player
Posted: Wed Jul 30, 2008 1:03 am
by metal_head
New scripted player? That's gonna be sweet! Wish you luck! I really want to help you,but I know nothing about scripting yet
.
Re: Proposal: New generic scripted player
Posted: Wed Jul 30, 2008 11:20 am
by Sorington
Good luck! I'm not an expert so I can't help, but if I was, I would help too!
Re: Proposal: New generic scripted player
Posted: Fri Aug 01, 2008 3:38 am
by Veleran
In case you are still interested,i hope you include in the script the new attach commands which blend the animation etc. for armour and accessories.
And,i vote the script to be for 3rd person,suitable for melee and ranged weapons.
Re: Proposal: New generic scripted player
Posted: Fri Aug 01, 2008 4:32 am
by Graywolf
Veleran wrote:And,i vote the script to be for 3rd person,suitable for melee and ranged weapons.
Well, my own concept reference is the modern Zelda character. That needs support for first-person weapon usage also. So, fps style support comes along with that. It's simply a matter of having proper configurable settings(Set view to first-person, allow first-person move, lock view, don't render player.) My goal is to make a hybrid framework, providing as many of the "standard components of video game players" as possible. That will save people a lot of time and effort when they need a scripted player just to do this, that, or the other thing.
Re: Proposal: New generic scripted player
Posted: Fri Aug 22, 2008 5:35 am
by SV2.0
So is this still on? I'd really like to see this done since I'm a graphics man and can't script for the life of me. Any work at all that has been done on this is greatly appreciated.