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BUMPMAP and Radeon

Posted: Thu Jul 31, 2008 7:02 pm
by yarooze
Hi! I'm new here. I played with rf about a year and find it very mint. Except some points it is IMHO one of the best game engines for today.

But now I have a problem:

I tried to make bumpmaped actors/brushes with RF but fail. :(

I have old radeon 9250 card, but as I know, it makes bumpmaping.

d3ddrv.log said only:
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.

so there must be the possibility to make 8 or 16 bit but actor studio don't want any textures if they are not 24 bit. :?

If I use 24-bit textures, I don't see any bumps (look the attachment)

what should I do to fix that?

I also read somewhere, that only "special" actor viewer show bumpmaps. Where can I find it?

thank you in advance.

Re: BUMPMAP and Radeon

Posted: Sat Aug 02, 2008 10:47 am
by steven8
Hello yarooze, and welcome to the forum. I'd think a Radeon 9250 would handle bumpmapping, but I'm not certain. I've been gone from RF for some time, and I'm trying to catch up with all that's changed, but I think Equity, the program in the tools folder of the RF install, may be the actor viewer you are looking for.

Re: BUMPMAP and Radeon

Posted: Sat Aug 02, 2008 11:58 am
by anhdung86
You can view bumpmap actor by Actview too.

Re: BUMPMAP and Radeon

Posted: Sat Aug 02, 2008 8:49 pm
by yarooze
Thank you for replaying anhdung86 and steven8.

I stuck. :? I tried everything but can't see any bumps in rf. :(

May be somebody can post here tested bumpmaped actor and/or txl file. So I can test if it works on my computer.
plz... :roll:

may be you can also check my act file (from the first post) and tell me if you can see the bumps?

Re: BUMPMAP and Radeon

Posted: Sat Aug 02, 2008 11:42 pm
by hgt_terry
Equity dose not yet do bumpmaping it is something we are going to add.

From what i can remember we take 3 bitmaps the original the Grey scale version to get depth over the shades of gray and then a color version to add depth to color based on gray scale.

Something we will add later.