terrain texture problems
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terrain texture problems
Hi guys i spent days working on a .map in terrain generator and when i exported i have no textures on it please help i dunno what im doing wrong ive checked on the nems tool help and tuts and forums but lo and behold nada plaese help maybe you guys could layout how i should export from there or whether i can do something in rf thanks a trillion billion
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Re: terrain texture problems
In whatever program you've imported it you probably have to reasign the texture again
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Re: terrain texture problems
so you mean i have to do all my texturing again
Re: terrain texture problems
I found the best tool for generating terrains is L3dt it is free and it does the texturing for you. You can then use T2 (another free program) to split the terrain and reduce the polys, split the textures in Gimp (another free program). It's a bit messy doing all that but it is very cheap and you can end up with a nice terrain. You can use Terragen(free) to make the skyboxes.
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Re: terrain texture problems
I mean it also must of exported a texture. And the program you import the model into, won't know that that texture's the model's. So just give it the exported textureseagypsy12345 wrote:so you mean i have to do all my texturing again
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Re: terrain texture problems
ok im a noob to all this so please can someone explain how to i am exporting it from terrain generator and into reality factory rfedit pro or otherwise please explain the process that bernie mentioned earlier i really appreciate your help guys thanks
so so much
so so much
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Re: terrain texture problems
Oh... uh... ok... how are you importing it to RF?
Re: terrain texture problems
Are you using Nems? Just put your texture in your txl file, open the map in rfeditpro, select the whole terrain, and assign your texture to it. Then build the rest of your level on top of you terrain.
Steve Dilworth - Resisting change since 1965!
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Re: terrain texture problems
AWeSOME!!! Steven8 now where can i find this TXL you speak of thank you
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Re: terrain texture problems
oops sorry yes i am using nem's terrain generator
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Re: terrain texture problems
k so i export as .map then i go file open in reality factory and open my .map
and all i have is a wire frame of my canyon instead of the textured one thats in nem's terrain generator do i have to do something im not?????
and all i have is a wire frame of my canyon instead of the textured one thats in nem's terrain generator do i have to do something im not?????
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Re: terrain texture problems
In the folder Reality Factory/media/levels, are the .txl files. Just choose one of them, go to Reality Factory/tools and open the program RFPack (or something like that) open the txl you're using in your level, get the terrain's texture and drag and drop onto the program. Save, and then open the level editor, select the terrain, select the texture, and hit the button "select"
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Re: terrain texture problems
awesome quite helpful thanks i just need to know where the .txl file is that im using in nem's tools
Re: terrain texture problems
Under RF Tools in your install folder, you will find the RF Texture Packer. This program is used to create and maintain TXL files. In the editor, the textures you see are held in a TXL file in the \media\levels folder. You start with the TXL file called default. To add or subtract textures, you open the TXL file in the RF Texture Packer, drag and drop your new texture to add, or select and press the delete key to remove. Then save the file.seagypsy12345 wrote:AWeSOME!!! Steven8 now where can i find this TXL you speak of thank you
Texture must be 8, 16 or 24 bit BMP bitmaps, or 32 bit Targa TGA images in square measurements of 8 x 8, 16 x 16, 32 x 32, 64 x 64, 128 x 128, 256 x 256, 512 x 512, etc. I wouldn't go bigger than that, as they can bog things down. A big TXL file can be a burden on your project. Also, make sure your texture is tileable both horizontally and vertically.
Steve Dilworth - Resisting change since 1965!
Re: terrain texture problems
Nems uses WAD files, not TXL files. I believe you can use Wally, a free Quake texture editor to remove individual textures from WAD files.seagypsy12345 wrote:awesome quite helpful thanks i just need to know where the .txl file is that im using in nem's tools
Steve Dilworth - Resisting change since 1965!