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Making Animations Slower.
Posted: Tue Aug 05, 2008 10:57 pm
by metal_head
Sorry for all theese posts in modelers corner,but I'm making the weapons in my game and this requires modeling,I'm not good at modeling and animating so I asked about some things,here is the last thing (I hope) I want to ask:
For the first time,I animated a 3d model in milkshape,it was a weapon of course.The animation's not very bad,but it's too fast.I don't want to make the whole animation again,so I'm asking if there is a way of making the animation slower,or I'll have to make the whole animation again,but this time with more kayframes.
Re: Making Animations Slower.
Posted: Tue Aug 05, 2008 11:14 pm
by Danimita92
Actually I think that you can change the animation speed once you've gotten the weapon and that ready, by changing the line: "viewanimationspeed " in weapon.ini
Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 12:30 am
by metal_head
thanks,man,but I know about that,sorry I forgot to mention it.I was wondering if the animation can be made slower in milkshape,but if it cant,Viewanimationspeed works fine for me

Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 7:15 am
by steven8
I think the only way to slow the animation speed in Milkshape is by adding frames, then putting more in between keyframes.
Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 9:01 am
by Jay
What about the ScaleAnimation tool?
Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 12:22 pm
by Danimita92
Doesn't usually work that well, that tool.
What I do is write on a piece of paper on what frames are the keyframes, and choose where they're going to be in the final longer animation, and then use the "copy keyframe" "remove keyframe" (go to the final frame where it's going to be and) "paste keyframe" and "set keyframe" tools in that order.
Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 12:54 pm
by Juutis
If you want to make changes to the animation afterwards I don't recommend using the Scale Animation tool. It has a habit of putting the keyframes in between the frames. Let's say, you have a 10-frame-long animation and you scale it to be 20 frames usually some keyframes are in frames like 5.5 or 10.3 or something like that. And it's pretty impossible to access them afterwards.
Re: Making Animations Slower.
Posted: Wed Aug 06, 2008 2:13 pm
by metal_head
Actually,ScaleAnimation tool works fine for me

,thanks guys!