When i move two or more selected bsp brushes the level editor loses the snap and it is difficult to place the objects precisely.
I propose we should have three entry fields for move at the bottom left of the editor in the toolbar,for x,y,and z.
This way we can type in the coordinates and the pivot of the selected objects will be placed exactly where you typed.
3ds Max has these three boxes and they are very handy.
Type-in for move in Level Editor
- QuestOfDreams
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Re: Type-in for move in Level Editor
I probably won't update the current editors anymore as there will be a totally new one for Genesis3D 2.0 which will indeed have this feature (and many more).
Re: Type-in for move in Level Editor
If a new editor is nt released sometime soon,can you add only this type in feature to the rf editpro for moving several objects together?
Fortunately the snap to grid is not totally lost,it still works in small grid settings -like 2 units spacing.
Fortunately the snap to grid is not totally lost,it still works in small grid settings -like 2 units spacing.